<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Home of Gamehacking - Archiv - Trainer Maker]]></title>
		<link>http://archiv-homeofgamehacking.de/</link>
		<description><![CDATA[Home of Gamehacking - Archiv - http://archiv-homeofgamehacking.de]]></description>
		<pubDate>Thu, 09 Apr 2026 13:14:32 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Game Trainer Studio v2.0]]></title>
			<link>http://archiv-homeofgamehacking.de/showthread.php?tid=336</link>
			<pubDate>Sat, 30 Apr 2011 16:20:43 +0000</pubDate>
			<guid isPermaLink="false">http://archiv-homeofgamehacking.de/showthread.php?tid=336</guid>
			<description><![CDATA[Hier mal ein weiteres Trainer Making Kit genannt Game Trainer Studio, auch schlicht bekannt als GTS v2.0.<br />
<br />
Info... (aus dem Gamehacking.com Forum)<br />
<blockquote><cite>Gamehacking.com schrieb:</cite>Easy to use WYSIWYG (What you see is what you get) visual trainer maker for the<br />
assembly language.<br />
<br />
GTS is created by me for use in making trainers.<br />
GTS outputs very small MASM (Assembly) .exes that require no extra files in order to run.<br />
<br />
### VERSION CHANGES ###<br />
Current Version :<br />
Game Trainer Studio 2.0.0 (Xeta)<br />
<br />
1.6.4 (Epsilon) -&gt; 2.0.0 (Xeta) :<br />
Extras This Release :<br />
I have included examples of trainers made with Game Trainer Studio one is really big and complex this will help you understand the more advanced functions.<br />
AvP Trainer // This trainer is a rather big and complex trainer that works on 4 versions of the game (This shows you a number of things)<br />
Black &amp; White Trainer // This trainer is similar to AvP one but much smaller<br />
Quake 2 Trainer // This trainer uses Pointers only (To demonstrate how they work the trainer was made for game version 3.17)<br />
Spore Trainer // This trainer is just another example of a GTS trainer<br />
New Features :<br />
You can now set a constant for labels<br />
You can now change the background and text colour on Labels<br />
You can now change the background and text colour on EditBoxes<br />
You can now change the text colour on GroupBoxes (The group boxes follow the main trainer background colour so there is no need to change it)<br />
You can now make EditBoxs freeze on the value you specify (To do this go to EditBox editor then extras and tick Tricky Freeze. Note - This works with Pointer edit box and stardard it doesnt need to work on customcode, functioncheck since they already are frozen)<br />
TickyFreeze adds a small tickbox next to your EditBox when you tick the box the value in EditBox is frozen and will continue to write to memory.<br />
Multi-Level Pointers can now be used to Poke example "Pointer 411C88+C+14+0+18 AA BB CC DD EE FF"<br />
EditBox Custom Code<br />
EditBox can now do Multi-Level Pointers<br />
You can set the background colour on the main dialog<br />
You can now choose to use either RegisterHotkey or GetKeyState for your Hotkeys (Register is faster and more reliable but doesnt work on all games)<br />
You can now output the trainer source code to GTS\MASM folder (The option to do so in build menu F<br />
Removed Features :<br />
Minor Changes :<br />
GroupBox now correctly follows the main trainer background colour<br />
Significant Changes :<br />
The Poke Code Generator has been upgraded and now features many new things<br />
Bug Fixes :<br />
Gripper problem with recently deleted objects crashing when trying to group select<br />
Grid dots no longer disappear when changing colour etc of the main window<br />
A bunch of random bugs</blockquote>
<br />
Und hier noch der Download...<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://archiv-homeofgamehacking.de/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=352" target="_blank" title="">gts200.zip</a> (Größe: 2,66 MB / Downloads: 25566)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
grEEtZ sILeNt heLLsCrEAm]]></description>
			<content:encoded><![CDATA[Hier mal ein weiteres Trainer Making Kit genannt Game Trainer Studio, auch schlicht bekannt als GTS v2.0.<br />
<br />
Info... (aus dem Gamehacking.com Forum)<br />
<blockquote><cite>Gamehacking.com schrieb:</cite>Easy to use WYSIWYG (What you see is what you get) visual trainer maker for the<br />
assembly language.<br />
<br />
GTS is created by me for use in making trainers.<br />
GTS outputs very small MASM (Assembly) .exes that require no extra files in order to run.<br />
<br />
### VERSION CHANGES ###<br />
Current Version :<br />
Game Trainer Studio 2.0.0 (Xeta)<br />
<br />
1.6.4 (Epsilon) -&gt; 2.0.0 (Xeta) :<br />
Extras This Release :<br />
I have included examples of trainers made with Game Trainer Studio one is really big and complex this will help you understand the more advanced functions.<br />
AvP Trainer // This trainer is a rather big and complex trainer that works on 4 versions of the game (This shows you a number of things)<br />
Black &amp; White Trainer // This trainer is similar to AvP one but much smaller<br />
Quake 2 Trainer // This trainer uses Pointers only (To demonstrate how they work the trainer was made for game version 3.17)<br />
Spore Trainer // This trainer is just another example of a GTS trainer<br />
New Features :<br />
You can now set a constant for labels<br />
You can now change the background and text colour on Labels<br />
You can now change the background and text colour on EditBoxes<br />
You can now change the text colour on GroupBoxes (The group boxes follow the main trainer background colour so there is no need to change it)<br />
You can now make EditBoxs freeze on the value you specify (To do this go to EditBox editor then extras and tick Tricky Freeze. Note - This works with Pointer edit box and stardard it doesnt need to work on customcode, functioncheck since they already are frozen)<br />
TickyFreeze adds a small tickbox next to your EditBox when you tick the box the value in EditBox is frozen and will continue to write to memory.<br />
Multi-Level Pointers can now be used to Poke example "Pointer 411C88+C+14+0+18 AA BB CC DD EE FF"<br />
EditBox Custom Code<br />
EditBox can now do Multi-Level Pointers<br />
You can set the background colour on the main dialog<br />
You can now choose to use either RegisterHotkey or GetKeyState for your Hotkeys (Register is faster and more reliable but doesnt work on all games)<br />
You can now output the trainer source code to GTS\MASM folder (The option to do so in build menu F<br />
Removed Features :<br />
Minor Changes :<br />
GroupBox now correctly follows the main trainer background colour<br />
Significant Changes :<br />
The Poke Code Generator has been upgraded and now features many new things<br />
Bug Fixes :<br />
Gripper problem with recently deleted objects crashing when trying to group select<br />
Grid dots no longer disappear when changing colour etc of the main window<br />
A bunch of random bugs</blockquote>
<br />
Und hier noch der Download...<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://archiv-homeofgamehacking.de/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=352" target="_blank" title="">gts200.zip</a> (Größe: 2,66 MB / Downloads: 25566)
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
grEEtZ sILeNt heLLsCrEAm]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trainer Maker Kit 1.51]]></title>
			<link>http://archiv-homeofgamehacking.de/showthread.php?tid=4</link>
			<pubDate>Sat, 22 May 2010 21:59:51 +0000</pubDate>
			<guid isPermaLink="false">http://archiv-homeofgamehacking.de/showthread.php?tid=4</guid>
			<description><![CDATA[Der Threadname sagt eigentlich alles.<br />
Da ich das Programm nie genutzt habe, kann ich<br />
dazu leider nicht viel sagen.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://archiv-homeofgamehacking.de/images/attachtypes/rar.bmp" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3" target="_blank" title="">Trainer Maker Kit.rar</a> (Größe: 819,7 KB / Downloads: 4232)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Der Threadname sagt eigentlich alles.<br />
Da ich das Programm nie genutzt habe, kann ich<br />
dazu leider nicht viel sagen.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://archiv-homeofgamehacking.de/images/attachtypes/rar.bmp" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3" target="_blank" title="">Trainer Maker Kit.rar</a> (Größe: 819,7 KB / Downloads: 4232)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
	</channel>
</rss>