### Warning : Do Not Edit This File ###
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<Name='Button - Caption 2'><Data>All Needed Badges</Data>
<Name='Button - Colour 2'><Data></Data>
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<Name='Button - Function Type 2'><Data>Poke</Data>
<Name='Button - HotKeyMain 2'><Data>B</Data>
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<Name='Button - HotKeyAlt 2'><Data></Data>
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<Name='Button - ASM 2'><Data></Data>
<Name='Button - Message Caption 2'><Data>Spore Trainer</Data>
<Name='Button - Message Text 2'><Data></Data>
<Name='Button - Message Icon 2'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 2'><Data>If 400404 01</Data>
<Data>Poke 400404 00</Data>
<Data>Else</Data>
<Data>Poke 400404 01</Data>
<Data>EndIf</Data>
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<Name='Button - Caption 3'><Data>Trainer HotKeys</Data>
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<Name='Button - Function Type 3'><Data>Message</Data>
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<Name='Button - Constants 3'><Data></Data>
<Name='Button - ASM 3'><Data></Data>
<Name='Button - Message Caption 3'><Data>Spore Trainer</Data>
<Name='Button - Message Text 3'><Data>SHIFT + F4 = Panic Button</Data>
<Data>(Terminates Game, If game crashes or what not just press this button....)</Data>
<Data></Data>
<Data>Space Stage - General Section :</Data>
<Data>SHIFT + CONTROL + B = All Needed Badges</Data>
<Data>SHIFT + CONTROL + F = Fleet Hack</Data>
<Data>SHIFT + CONTROL + V = 999,999,999 Cash</Data>
<Data>SHIFT + CONTROL + I = Super Life</Data>
<Data>SHIFT + CONTROL + E = Infinite Energy</Data>
<Data>SHIFT + CONTROL + Q = Freeze Enemies</Data>
<Data>SHIFT + CONTROL + U = Infinite Item Uses</Data>
<Data>SHIFT + CONTROL + S = Infinite Storage Limit</Data>
<Data>SHIFT + CONTROL + D = Health Destroy</Data>
<Data>SHIFT + CONTROL + R = Range Hack</Data>
<Data>Space Stage - Diplomacy Section :</Data>
<Data>SHIFT + CONTROL + W = Wipe Clean</Data>
<Data>SHIFT + CONTROL + N = NOP Hate</Data>
<Data>SHIFT + CONTROL + L = Force Loyalty</Data>
<Data></Data>
<Data>Civilzation Stage :</Data>
<Data>SHIFT + CONTROL + 1 = Set Target Health To 1</Data>
<Data>SHIFT + CONTROL + 2 = Set Target Health To 999,999</Data>
<Data>SHIFT + CONTROL + V = 999,999 Cash</Data>
<Data></Data>
<Data>Tribal Stage :</Data>
<Data>SHIFT + CONTROL + 1 = Set Target Health To 1</Data>
<Data>SHIFT + CONTROL + 2 = Set Target Health To 999,999</Data>
<Data>SHIFT + CONTROL + V  = Food 999,999+</Data>
<Data></Data>
<Data>Creature Stage :</Data>
<Data>SHIFT + CONTROL + 1 = Set Target Health To 1</Data>
<Data>SHIFT + CONTROL + 2 = Set Target Health To 999,999</Data>
<Data>SHIFT + CONTROL + 3 = Set Player Health 999,999</Data>
<Data>SHIFT + CONTROL + 4 = Decrease DNA Progress A Bit</Data>
<Data>SHIFT + CONTROL + 5  = Increase DNA Progress A Bit</Data>
<Data>SHIFT + CONTROL + 6  = Freeze Hunger</Data>
<Data>SHIFT + CONTROL + 7  = Reset Hunger</Data>
<Data>SHIFT + CONTROL + 8  = Set DNA Points 99,999</Data>
<Data>SHIFT + CONTROL + D  = Attack Cool Down</Data>
<Name='Button - Message Icon 3'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Exists 4'><Data>Yes</Data>
<Name='Button - Caption 4'><Data>Quit Trainer</Data>
<Name='Button - Colour 4'><Data></Data>
<Name='Button - ColourT 4'><Data></Data>
<Name='Button - Function Type 4'><Data>Quit</Data>
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<Name='Button - HotKeyAlt 4'><Data></Data>
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<Name='Button - ASM 4'><Data></Data>
<Name='Button - Message Caption 4'><Data>Spore Trainer</Data>
<Name='Button - Message Text 4'><Data></Data>
<Name='Button - Message Icon 4'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Exists 5'><Data>Yes</Data>
<Name='Button - Caption 5'><Data>About Trainer</Data>
<Name='Button - Colour 5'><Data></Data>
<Name='Button - ColourT 5'><Data></Data>
<Name='Button - Function Type 5'><Data>Message</Data>
<Name='Button - HotKeyMain 5'><Data></Data>
<Name='Button - HotKeyControl 5'><Data></Data>
<Name='Button - HotKeyAlt 5'><Data></Data>
<Name='Button - HotKeyShift 5'><Data></Data>
<Name='Button - Constants 5'><Data></Data>
<Name='Button - ASM 5'><Data></Data>
<Name='Button - Message Caption 5'><Data>Spore Trainer</Data>
<Name='Button - Message Text 5'><Data>Trainer Created For :</Data>
<Data>Spore 1.0 (Build 07)</Data>
<Data></Data>
<Data>Trainer Version :</Data>
<Data>1.0 Xeta</Data>
<Data></Data>
<Data>Trainer Created By :</Data>
<Data>Lighto</Data>
<Data>IntoTheLight@hotmail.co.uk</Data>
<Data></Data>
<Data>Trainer Created With :</Data>
<Data>Game Trainer Studio 2.0.0 Xeta</Data>
<Name='Button - Message Icon 5'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Caption 6'><Data>Fleet Hack</Data>
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<Name='Button - Function Type 6'><Data>Poke</Data>
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<Name='Button - ASM 6'><Data></Data>
<Name='Button - Message Caption 6'><Data>Spore Trainer</Data>
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<Name='Button - Message Icon 6'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 6'><Data>If 455AB7 EB</Data>
<Data>Poke 455AB7 74 08 </Data>
<Data>Poke 400408 01</Data>
<Data>Else</Data>
<Data>Poke 455AB7 EB 08 </Data>
<Data>Poke 400408 01</Data>
<Data>EndIf</Data>
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<Name='Button - Left 7'><Data>16</Data>
<Name='Button - Exists 7'><Data>Yes</Data>
<Name='Button - Caption 7'><Data>Help - Space Stage</Data>
<Name='Button - Colour 7'><Data></Data>
<Name='Button - ColourT 7'><Data></Data>
<Name='Button - Function Type 7'><Data>Message</Data>
<Name='Button - HotKeyMain 7'><Data></Data>
<Name='Button - HotKeyControl 7'><Data></Data>
<Name='Button - HotKeyAlt 7'><Data></Data>
<Name='Button - HotKeyShift 7'><Data></Data>
<Name='Button - Constants 7'><Data></Data>
<Name='Button - ASM 7'><Data></Data>
<Name='Button - Message Caption 7'><Data>Spore Trainer</Data>
<Name='Button - Message Text 7'><Data>Space Stage (General) :</Data>
<Data>* All Needed Badges // Unlocks all badges you need so you can buy everything (Ship Abilities) at the Colony</Data>
<Data>* Fleet Hack // Lets you recruit from same ally until you fleet is full and automatically gives you maximal fleet size (5)</Data>
<Data>* 99,999,999 Cash // Instantly changes your money to this amount</Data>
<Data>* Super Life // Makes your ship have 999,999 life</Data>
<Data>* Infinite Energy // Makes your ship have max energy constantly</Data>
<Data>* Freeze Enemies // Freezes all enemy ships where they are instantly allowing you to take your time with them</Data>
<Data>* Infinite Item Uses // Allows you to use an item an infinite amount of times (Staff of Life, Planet Buster etc)</Data>
<Data>* Infinite Storage Limit // You no longer have a 99 item limit per slot so you can pick up as much spice as like or creatures from a planet or missles etc</Data>
<Data>* Health Destroy // This destroys the health of just about everything around you (Including your allies) but it doesnt effect you.... I suggest use this on systems you wish to conqure and dont bring allies with you</Data>
<Data>* Range Hack // This lets you go full range anywhere you wish even to center of the Galaxy without having you range limited by gravity (Also you have maximal range even with lvl 1 drive)</Data>
<Data></Data>
<Data>Space Stage (Diplomacy Section) :</Data>
<Data>* Wipe Clean // This wipes all your *transgressions* etc 100% clean with all alien races and will totally END any wars aganist you.. Now you can disable this function and start making friends again from a *clean* slate</Data>
<Data>* NOP Hate // This forces all races to become *Good* with you and will not attack you even if they were at war with you before.. The effect is removed when you disable this function</Data>
<Data>* Force Loyatly // This will FORCE a all nations to become 1000 percent loyal to you if you just have 1 statistic with them even a negative one note the loyalty is only in effect while this function is enbabled this is to get an alliance</Data>
<Data>Space Stage (Money Income Mod Test) :</Data>
<Data>NOTE - This was just a test to make planets produce money on their own without you needing to collect spice at them all.. I did this to make it easier to handle MANY systems.</Data>
<Data>Toggle Mod // Enables the mod (You gain income from ALL your colonies and extra income for each factory they have so a T3 planet with max factories is far better than T0 with just basic colony)</Data>
<Data>Income Per Second // Change this value to any amount you wish to recieve per second for a T0 planet with 1 colony, Remember this income will be higher for a T3 with all factories etc)</Data>
<Name='Button - Message Icon 7'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Caption 8'><Data>99,999,999 Cash</Data>
<Name='Button - Colour 8'><Data></Data>
<Name='Button - ColourT 8'><Data></Data>
<Name='Button - Function Type 8'><Data>Poke</Data>
<Name='Button - HotKeyMain 8'><Data>V</Data>
<Name='Button - HotKeyControl 8'><Data>1</Data>
<Name='Button - HotKeyAlt 8'><Data></Data>
<Name='Button - HotKeyShift 8'><Data>1</Data>
<Name='Button - Constants 8'><Data></Data>
<Name='Button - ASM 8'><Data></Data>
<Name='Button - Message Caption 8'><Data>Spore Trainer</Data>
<Name='Button - Message Text 8'><Data></Data>
<Name='Button - Message Icon 8'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Left 9'><Data>16</Data>
<Name='Button - Exists 9'><Data>Yes</Data>
<Name='Button - Caption 9'><Data>Super Life (999,999)</Data>
<Name='Button - Colour 9'><Data></Data>
<Name='Button - ColourT 9'><Data></Data>
<Name='Button - Function Type 9'><Data>Poke</Data>
<Name='Button - HotKeyMain 9'><Data>I</Data>
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<Name='Button - HotKeyShift 9'><Data>1</Data>
<Name='Button - Constants 9'><Data></Data>
<Name='Button - ASM 9'><Data></Data>
<Name='Button - Message Caption 9'><Data>Spore Trainer</Data>
<Name='Button - Message Text 9'><Data></Data>
<Name='Button - Message Icon 9'><Data>MB_ICONINFORMATION</Data>
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<Name='Button - Freeze Caption 9'><Data></Data>
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<Name='Button - Left 10'><Data>16</Data>
<Name='Button - Exists 10'><Data>Yes</Data>
<Name='Button - Caption 10'><Data>Freeze Enemies</Data>
<Name='Button - Colour 10'><Data></Data>
<Name='Button - ColourT 10'><Data></Data>
<Name='Button - Function Type 10'><Data>Poke</Data>
<Name='Button - HotKeyMain 10'><Data>Q</Data>
<Name='Button - HotKeyControl 10'><Data>1</Data>
<Name='Button - HotKeyAlt 10'><Data></Data>
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<Name='Button - Message Caption 10'><Data>Spore Trainer</Data>
<Name='Button - Message Text 10'><Data></Data>
<Name='Button - Message Icon 10'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 10'><Data>If 87EE8B EB</Data>
<Data>Poke 87EE8B 73</Data>
<Data>Else</Data>
<Data>Poke 87EE8B EB</Data>
<Data>EndIf</Data>
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<Name='Button - Freeze Caption 10'><Data></Data>
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<Name='Button - Caption 11'><Data>Infinite Energy</Data>
<Name='Button - Colour 11'><Data></Data>
<Name='Button - ColourT 11'><Data></Data>
<Name='Button - Function Type 11'><Data>Poke</Data>
<Name='Button - HotKeyMain 11'><Data>E</Data>
<Name='Button - HotKeyControl 11'><Data>1</Data>
<Name='Button - HotKeyAlt 11'><Data></Data>
<Name='Button - HotKeyShift 11'><Data>1</Data>
<Name='Button - Constants 11'><Data></Data>
<Name='Button - ASM 11'><Data></Data>
<Name='Button - Message Caption 11'><Data>Spore Trainer</Data>
<Name='Button - Message Text 11'><Data></Data>
<Name='Button - Message Icon 11'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 11'><Data>If 400414 01</Data>
<Data>Poke 400414 00</Data>
<Data>Else</Data>
<Data>Poke 400414 01</Data>
<Data>EndIf</Data>
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<Name='Button - Freeze Caption 11'><Data></Data>
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<Name='Button - Left 12'><Data>16</Data>
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<Name='Button - Caption 12'><Data>Infinite Item Uses</Data>
<Name='Button - Colour 12'><Data></Data>
<Name='Button - ColourT 12'><Data></Data>
<Name='Button - Function Type 12'><Data>Poke</Data>
<Name='Button - HotKeyMain 12'><Data>U</Data>
<Name='Button - HotKeyControl 12'><Data>1</Data>
<Name='Button - HotKeyAlt 12'><Data></Data>
<Name='Button - HotKeyShift 12'><Data>1</Data>
<Name='Button - Constants 12'><Data></Data>
<Name='Button - ASM 12'><Data></Data>
<Name='Button - Message Caption 12'><Data>Spore Trainer</Data>
<Name='Button - Message Text 12'><Data></Data>
<Name='Button - Message Icon 12'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 12'><Data>If 7D7ED0 90</Data>
<Data>Poke 7D7ED0 2B D0</Data>
<Data>Else</Data>
<Data>Poke 7D7ED0 90 90</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 12'><Data>0</Data>
<Name='Button - Freeze Caption 12'><Data></Data>
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<Name='Button - Left 13'><Data>16</Data>
<Name='Button - Exists 13'><Data>Yes</Data>
<Name='Button - Caption 13'><Data>Infinite Storage Limit</Data>
<Name='Button - Colour 13'><Data></Data>
<Name='Button - ColourT 13'><Data></Data>
<Name='Button - Function Type 13'><Data>Poke</Data>
<Name='Button - HotKeyMain 13'><Data>S</Data>
<Name='Button - HotKeyControl 13'><Data>1</Data>
<Name='Button - HotKeyAlt 13'><Data></Data>
<Name='Button - HotKeyShift 13'><Data>1</Data>
<Name='Button - Constants 13'><Data></Data>
<Name='Button - ASM 13'><Data></Data>
<Name='Button - Message Caption 13'><Data>Spore Trainer</Data>
<Name='Button - Message Text 13'><Data></Data>
<Name='Button - Message Icon 13'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 13'><Data>If 7D3B7B 90</Data>
<Data>Poke 7D3B7B 7D 12 </Data>
<Data>Poke 7D3B8A 7E 03 </Data>
<Data>Poke 7C0029 7C 1D </Data>
<Data>Poke 77B080 0F 8E D8 02 00 00 </Data>
<Data>Poke 6651ED 0F 8D 1D 01 00 00 </Data>
<Data>Poke 66521E 89 57 10 </Data>
<Data>Else</Data>
<Data>Poke 7D3B7B 90 90 </Data>
<Data>Poke 7D3B8A EB 03 </Data>
<Data>Poke 7C0029 EB 1D </Data>
<Data>Poke 77B080 90 90 90 90 90 90 </Data>
<Data>Poke 6651ED 90 90 90 90 90 90 </Data>
<Data>Poke 66521E 90 90 90 </Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 13'><Data>0</Data>
<Name='Button - Freeze Caption 13'><Data></Data>
<Name='Button - Freeze Stay 13'><Data>0</Data>
<Name='Button - BitMap Enabled 13'><Data>False</Data>
<Name='Button - Width 14'><Data>110</Data>
<Name='Button - Height 14'><Data>20</Data>
<Name='Button - Top 14'><Data>216</Data>
<Name='Button - Left 14'><Data>16</Data>
<Name='Button - Exists 14'><Data>Yes</Data>
<Name='Button - Caption 14'><Data>Health Destroy</Data>
<Name='Button - Colour 14'><Data></Data>
<Name='Button - ColourT 14'><Data></Data>
<Name='Button - Function Type 14'><Data>Poke</Data>
<Name='Button - HotKeyMain 14'><Data>D</Data>
<Name='Button - HotKeyControl 14'><Data>1</Data>
<Name='Button - HotKeyAlt 14'><Data></Data>
<Name='Button - HotKeyShift 14'><Data>1</Data>
<Name='Button - Constants 14'><Data></Data>
<Name='Button - ASM 14'><Data></Data>
<Name='Button - Message Caption 14'><Data>Spore Trainer</Data>
<Name='Button - Message Text 14'><Data></Data>
<Name='Button - Message Icon 14'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 14'><Data>If 5CEC95 E9</Data>
<Data>Poke 5CEC95 FF 50 58 D8 7E 14 </Data>
<Data>Else</Data>
<Data>Poke 5CEC95 E9 66 1A E3 FF 90 </Data>
<Data>Poke 400700 FF 50 58 C7 46 14 00 00 80 3F D8 </Data>
<Data>Poke 40070B 7E 14 E9 89 E5 1C 00 </Data>
<Data>EndIf</Data>
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<Name='Button - Freeze Caption 14'><Data></Data>
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<Name='Button - Left 15'><Data>16</Data>
<Name='Button - Exists 15'><Data>Yes</Data>
<Name='Button - Caption 15'><Data>Range Hack</Data>
<Name='Button - Colour 15'><Data></Data>
<Name='Button - ColourT 15'><Data></Data>
<Name='Button - Function Type 15'><Data>Poke</Data>
<Name='Button - HotKeyMain 15'><Data>R</Data>
<Name='Button - HotKeyControl 15'><Data>1</Data>
<Name='Button - HotKeyAlt 15'><Data></Data>
<Name='Button - HotKeyShift 15'><Data>1</Data>
<Name='Button - Constants 15'><Data></Data>
<Name='Button - ASM 15'><Data></Data>
<Name='Button - Message Caption 15'><Data>Spore Trainer</Data>
<Name='Button - Message Text 15'><Data></Data>
<Name='Button - Message Icon 15'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 15'><Data>If 7774BD 90</Data>
<Data>Poke 7774BD E8 EE 44 D5 FF </Data>
<Data>Poke 7D2540 D9 81 CC 01 00 00 D8 89 48 01 00 </Data>
<Data>Poke 7D254B 00 </Data>
<Data>Else</Data>
<Data>Poke 7774BD 90 90 90 90 90 </Data>
<Data>Poke 7D2540 E9 BF DD C2 FF 90 90 90 90 90 90 </Data>
<Data>Poke 7D254B 90 </Data>
<Data>Poke 400300 00 00 7A 44 D9 05 00 03 40 00 E9 </Data>
<Data>Poke 40030B 3D 22 3D 00 D9 1D 00 03 40 00 E9 </Data>
<Data>Poke 400316 A8 71 37 00 </Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 15'><Data>0</Data>
<Name='Button - Freeze Caption 15'><Data></Data>
<Name='Button - Freeze Stay 15'><Data>0</Data>
<Name='Button - BitMap Enabled 15'><Data>False</Data>
<Name='Button - Width 16'><Data>110</Data>
<Name='Button - Height 16'><Data>20</Data>
<Name='Button - Top 16'><Data>296</Data>
<Name='Button - Left 16'><Data>16</Data>
<Name='Button - Exists 16'><Data>Yes</Data>
<Name='Button - Caption 16'><Data>Wipe Clean</Data>
<Name='Button - Colour 16'><Data></Data>
<Name='Button - ColourT 16'><Data></Data>
<Name='Button - Function Type 16'><Data>Poke</Data>
<Name='Button - HotKeyMain 16'><Data>W</Data>
<Name='Button - HotKeyControl 16'><Data>1</Data>
<Name='Button - HotKeyAlt 16'><Data></Data>
<Name='Button - HotKeyShift 16'><Data>1</Data>
<Name='Button - Constants 16'><Data></Data>
<Name='Button - ASM 16'><Data></Data>
<Name='Button - Message Caption 16'><Data>Spore Trainer</Data>
<Name='Button - Message Text 16'><Data></Data>
<Name='Button - Message Icon 16'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 16'><Data>If 400418 01</Data>
<Data>Poke 400418 00</Data>
<Data>Else</Data>
<Data>Poke 400418 01</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 16'><Data>0</Data>
<Name='Button - Freeze Caption 16'><Data></Data>
<Name='Button - Freeze Stay 16'><Data>0</Data>
<Name='Button - BitMap Enabled 16'><Data>False</Data>
<Name='Button - Width 17'><Data>110</Data>
<Name='Button - Height 17'><Data>20</Data>
<Name='Button - Top 17'><Data>320</Data>
<Name='Button - Left 17'><Data>16</Data>
<Name='Button - Exists 17'><Data>Yes</Data>
<Name='Button - Caption 17'><Data>NOP Hate</Data>
<Name='Button - Colour 17'><Data></Data>
<Name='Button - ColourT 17'><Data></Data>
<Name='Button - Function Type 17'><Data>Poke</Data>
<Name='Button - HotKeyMain 17'><Data>N</Data>
<Name='Button - HotKeyControl 17'><Data>1</Data>
<Name='Button - HotKeyAlt 17'><Data></Data>
<Name='Button - HotKeyShift 17'><Data>1</Data>
<Name='Button - Constants 17'><Data></Data>
<Name='Button - ASM 17'><Data></Data>
<Name='Button - Message Caption 17'><Data>Spore Trainer</Data>
<Name='Button - Message Text 17'><Data></Data>
<Name='Button - Message Icon 17'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 17'><Data>If 6EE1C1 90</Data>
<Data>Poke 6EE1C1 76 06</Data>
<Data>Else</Data>
<Data>Poke 6EE1C1 90 90</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 17'><Data>0</Data>
<Name='Button - Freeze Caption 17'><Data></Data>
<Name='Button - Freeze Stay 17'><Data>0</Data>
<Name='Button - BitMap Enabled 17'><Data>False</Data>
<Name='Button - Width 18'><Data>180</Data>
<Name='Button - Height 18'><Data>20</Data>
<Name='Button - Top 18'><Data>464</Data>
<Name='Button - Left 18'><Data>16</Data>
<Name='Button - Exists 18'><Data>Yes</Data>
<Name='Button - Caption 18'><Data>Help - Civilization Stage</Data>
<Name='Button - Colour 18'><Data></Data>
<Name='Button - ColourT 18'><Data></Data>
<Name='Button - Function Type 18'><Data>Message</Data>
<Name='Button - HotKeyMain 18'><Data></Data>
<Name='Button - HotKeyControl 18'><Data></Data>
<Name='Button - HotKeyAlt 18'><Data></Data>
<Name='Button - HotKeyShift 18'><Data></Data>
<Name='Button - Constants 18'><Data></Data>
<Name='Button - ASM 18'><Data></Data>
<Name='Button - Message Caption 18'><Data>Spore Trainer</Data>
<Name='Button - Message Text 18'><Data>Civilzation Stage :</Data>
<Data>Set Target Health To 1 // Pause game and move mouse over a vehicle a few times then press this to set change health of it</Data>
<Data>Set Target Health To 999,999 // Pause game and move mouse over a vehicle a few times then press this to set change health of it</Data>
<Data>Cash 999,999 // Sets cash....</Data>
<Name='Button - Message Icon 18'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 18'><Data></Data>
<Name='Button - Freeze Enabled 18'><Data>0</Data>
<Name='Button - Freeze Caption 18'><Data></Data>
<Name='Button - Freeze Stay 18'><Data>0</Data>
<Name='Button - BitMap Enabled 18'><Data>False</Data>
<Name='Button - Width 19'><Data>110</Data>
<Name='Button - Height 19'><Data>20</Data>
<Name='Button - Top 19'><Data>344</Data>
<Name='Button - Left 19'><Data>16</Data>
<Name='Button - Exists 19'><Data>Yes</Data>
<Name='Button - Caption 19'><Data>Force Loyalty</Data>
<Name='Button - Colour 19'><Data></Data>
<Name='Button - ColourT 19'><Data></Data>
<Name='Button - Function Type 19'><Data>Poke</Data>
<Name='Button - HotKeyMain 19'><Data>L</Data>
<Name='Button - HotKeyControl 19'><Data>1</Data>
<Name='Button - HotKeyAlt 19'><Data></Data>
<Name='Button - HotKeyShift 19'><Data>1</Data>
<Name='Button - Constants 19'><Data></Data>
<Name='Button - ASM 19'><Data></Data>
<Name='Button - Message Caption 19'><Data>Spore Trainer</Data>
<Name='Button - Message Text 19'><Data></Data>
<Name='Button - Message Icon 19'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 19'><Data>If 400420 01</Data>
<Data>Poke 400420 00</Data>
<Data>Else</Data>
<Data>Poke 400420 01</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 19'><Data>0</Data>
<Name='Button - Freeze Caption 19'><Data></Data>
<Name='Button - Freeze Stay 19'><Data>0</Data>
<Name='Button - BitMap Enabled 19'><Data>False</Data>
<Name='Button - Width 20'><Data>110</Data>
<Name='Button - Height 20'><Data>20</Data>
<Name='Button - Top 20'><Data>24</Data>
<Name='Button - Left 20'><Data>216</Data>
<Name='Button - Exists 20'><Data>Yes</Data>
<Name='Button - Caption 20'><Data>Toggle Mod</Data>
<Name='Button - Colour 20'><Data></Data>
<Name='Button - ColourT 20'><Data></Data>
<Name='Button - Function Type 20'><Data></Data>
<Name='Button - HotKeyMain 20'><Data></Data>
<Name='Button - HotKeyControl 20'><Data></Data>
<Name='Button - HotKeyAlt 20'><Data></Data>
<Name='Button - HotKeyShift 20'><Data></Data>
<Name='Button - Constants 20'><Data></Data>
<Name='Button - ASM 20'><Data></Data>
<Name='Button - Message Caption 20'><Data>Spore Trainer</Data>
<Name='Button - Message Text 20'><Data></Data>
<Name='Button - Message Icon 20'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 20'><Data></Data>
<Name='Button - Freeze Enabled 20'><Data>0</Data>
<Name='Button - Freeze Caption 20'><Data></Data>
<Name='Button - Freeze Stay 20'><Data>0</Data>
<Name='Button - BitMap Enabled 20'><Data>False</Data>
<Name='Button - Width 21'><Data>20</Data>
<Name='Button - Height 21'><Data>20</Data>
<Name='Button - Top 21'><Data>120</Data>
<Name='Button - Left 21'><Data>312</Data>
<Name='Button - Exists 21'><Data>Yes</Data>
<Name='Button - Caption 21'><Data>1</Data>
<Name='Button - Colour 21'><Data></Data>
<Name='Button - ColourT 21'><Data></Data>
<Name='Button - Function Type 21'><Data>Poke</Data>
<Name='Button - HotKeyMain 21'><Data>1</Data>
<Name='Button - HotKeyControl 21'><Data>1</Data>
<Name='Button - HotKeyAlt 21'><Data></Data>
<Name='Button - HotKeyShift 21'><Data>1</Data>
<Name='Button - Constants 21'><Data></Data>
<Name='Button - ASM 21'><Data></Data>
<Name='Button - Message Caption 21'><Data>Spore Trainer</Data>
<Name='Button - Message Text 21'><Data></Data>
<Name='Button - Message Icon 21'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 21'><Data>Pointer 400454+0 DWORD 00 00 80 3F</Data>
<Name='Button - Freeze Enabled 21'><Data>0</Data>
<Name='Button - Freeze Caption 21'><Data></Data>
<Name='Button - Freeze Stay 21'><Data>0</Data>
<Name='Button - BitMap Enabled 21'><Data>False</Data>
<Name='Button - Width 22'><Data>60</Data>
<Name='Button - Height 22'><Data>20</Data>
<Name='Button - Top 22'><Data>120</Data>
<Name='Button - Left 22'><Data>336</Data>
<Name='Button - Exists 22'><Data>Yes</Data>
<Name='Button - Caption 22'><Data>999,999</Data>
<Name='Button - Colour 22'><Data></Data>
<Name='Button - ColourT 22'><Data></Data>
<Name='Button - Function Type 22'><Data>Poke</Data>
<Name='Button - HotKeyMain 22'><Data>2</Data>
<Name='Button - HotKeyControl 22'><Data>1</Data>
<Name='Button - HotKeyAlt 22'><Data></Data>
<Name='Button - HotKeyShift 22'><Data>1</Data>
<Name='Button - Constants 22'><Data></Data>
<Name='Button - ASM 22'><Data></Data>
<Name='Button - Message Caption 22'><Data>Spore Trainer</Data>
<Name='Button - Message Text 22'><Data></Data>
<Name='Button - Message Icon 22'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 22'><Data>Pointer 400454+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 22'><Data>0</Data>
<Name='Button - Freeze Caption 22'><Data></Data>
<Name='Button - Freeze Stay 22'><Data>0</Data>
<Name='Button - BitMap Enabled 22'><Data>False</Data>
<Name='Button - Width 23'><Data>84</Data>
<Name='Button - Height 23'><Data>20</Data>
<Name='Button - Top 23'><Data>144</Data>
<Name='Button - Left 23'><Data>312</Data>
<Name='Button - Exists 23'><Data>Yes</Data>
<Name='Button - Caption 23'><Data>999,999</Data>
<Name='Button - Colour 23'><Data></Data>
<Name='Button - ColourT 23'><Data></Data>
<Name='Button - Function Type 23'><Data>Poke</Data>
<Name='Button - HotKeyMain 23'><Data>V</Data>
<Name='Button - HotKeyControl 23'><Data>1</Data>
<Name='Button - HotKeyAlt 23'><Data></Data>
<Name='Button - HotKeyShift 23'><Data>1</Data>
<Name='Button - Constants 23'><Data></Data>
<Name='Button - ASM 23'><Data></Data>
<Name='Button - Message Caption 23'><Data>Spore Trainer</Data>
<Name='Button - Message Text 23'><Data></Data>
<Name='Button - Message Icon 23'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 23'><Data>Pointer 400430+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 23'><Data>0</Data>
<Name='Button - Freeze Caption 23'><Data></Data>
<Name='Button - Freeze Stay 23'><Data>0</Data>
<Name='Button - BitMap Enabled 23'><Data>False</Data>
<Name='Button - Width 24'><Data>20</Data>
<Name='Button - Height 24'><Data>20</Data>
<Name='Button - Top 24'><Data>192</Data>
<Name='Button - Left 24'><Data>312</Data>
<Name='Button - Exists 24'><Data>Yes</Data>
<Name='Button - Caption 24'><Data>1</Data>
<Name='Button - Colour 24'><Data></Data>
<Name='Button - ColourT 24'><Data></Data>
<Name='Button - Function Type 24'><Data>Poke</Data>
<Name='Button - HotKeyMain 24'><Data>1</Data>
<Name='Button - HotKeyControl 24'><Data>1</Data>
<Name='Button - HotKeyAlt 24'><Data></Data>
<Name='Button - HotKeyShift 24'><Data>1</Data>
<Name='Button - Constants 24'><Data></Data>
<Name='Button - ASM 24'><Data></Data>
<Name='Button - Message Caption 24'><Data>Spore Trainer</Data>
<Name='Button - Message Text 24'><Data></Data>
<Name='Button - Message Icon 24'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 24'><Data>Pointer 400458+0 DWORD 00 00 80 3F</Data>
<Name='Button - Freeze Enabled 24'><Data>0</Data>
<Name='Button - Freeze Caption 24'><Data></Data>
<Name='Button - Freeze Stay 24'><Data>0</Data>
<Name='Button - BitMap Enabled 24'><Data>False</Data>
<Name='Button - Width 25'><Data>60</Data>
<Name='Button - Height 25'><Data>20</Data>
<Name='Button - Top 25'><Data>192</Data>
<Name='Button - Left 25'><Data>336</Data>
<Name='Button - Exists 25'><Data>Yes</Data>
<Name='Button - Caption 25'><Data>999,999</Data>
<Name='Button - Colour 25'><Data></Data>
<Name='Button - ColourT 25'><Data></Data>
<Name='Button - Function Type 25'><Data>Poke</Data>
<Name='Button - HotKeyMain 25'><Data>2</Data>
<Name='Button - HotKeyControl 25'><Data>1</Data>
<Name='Button - HotKeyAlt 25'><Data></Data>
<Name='Button - HotKeyShift 25'><Data>1</Data>
<Name='Button - Constants 25'><Data></Data>
<Name='Button - ASM 25'><Data></Data>
<Name='Button - Message Caption 25'><Data>Spore Trainer</Data>
<Name='Button - Message Text 25'><Data></Data>
<Name='Button - Message Icon 25'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 25'><Data>Pointer 400458+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 25'><Data>0</Data>
<Name='Button - Freeze Caption 25'><Data></Data>
<Name='Button - Freeze Stay 25'><Data>0</Data>
<Name='Button - BitMap Enabled 25'><Data>False</Data>
<Name='Button - Width 26'><Data>84</Data>
<Name='Button - Height 26'><Data>20</Data>
<Name='Button - Top 26'><Data>216</Data>
<Name='Button - Left 26'><Data>312</Data>
<Name='Button - Exists 26'><Data>Yes</Data>
<Name='Button - Caption 26'><Data>999,999+</Data>
<Name='Button - Colour 26'><Data></Data>
<Name='Button - ColourT 26'><Data></Data>
<Name='Button - Function Type 26'><Data>Poke</Data>
<Name='Button - HotKeyMain 26'><Data>V</Data>
<Name='Button - HotKeyControl 26'><Data>1</Data>
<Name='Button - HotKeyAlt 26'><Data></Data>
<Name='Button - HotKeyShift 26'><Data>1</Data>
<Name='Button - Constants 26'><Data></Data>
<Name='Button - ASM 26'><Data></Data>
<Name='Button - Message Caption 26'><Data>Spore Trainer</Data>
<Name='Button - Message Text 26'><Data></Data>
<Name='Button - Message Icon 26'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 26'><Data>Pointer 40045C+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 26'><Data>0</Data>
<Name='Button - Freeze Caption 26'><Data></Data>
<Name='Button - Freeze Stay 26'><Data>0</Data>
<Name='Button - BitMap Enabled 26'><Data>False</Data>
<Name='Button - Width 27'><Data>20</Data>
<Name='Button - Height 27'><Data>20</Data>
<Name='Button - Top 27'><Data>264</Data>
<Name='Button - Left 27'><Data>312</Data>
<Name='Button - Exists 27'><Data>Yes</Data>
<Name='Button - Caption 27'><Data>1</Data>
<Name='Button - Colour 27'><Data></Data>
<Name='Button - ColourT 27'><Data></Data>
<Name='Button - Function Type 27'><Data>Poke</Data>
<Name='Button - HotKeyMain 27'><Data>1</Data>
<Name='Button - HotKeyControl 27'><Data>1</Data>
<Name='Button - HotKeyAlt 27'><Data></Data>
<Name='Button - HotKeyShift 27'><Data>1</Data>
<Name='Button - Constants 27'><Data></Data>
<Name='Button - ASM 27'><Data></Data>
<Name='Button - Message Caption 27'><Data>Spore Trainer</Data>
<Name='Button - Message Text 27'><Data></Data>
<Name='Button - Message Icon 27'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 27'><Data>Pointer 400440+0 DWORD 00 00 80 3F</Data>
<Name='Button - Freeze Enabled 27'><Data>0</Data>
<Name='Button - Freeze Caption 27'><Data></Data>
<Name='Button - Freeze Stay 27'><Data>0</Data>
<Name='Button - BitMap Enabled 27'><Data>False</Data>
<Name='Button - Width 28'><Data>60</Data>
<Name='Button - Height 28'><Data>20</Data>
<Name='Button - Top 28'><Data>264</Data>
<Name='Button - Left 28'><Data>336</Data>
<Name='Button - Exists 28'><Data>Yes</Data>
<Name='Button - Caption 28'><Data>999,999</Data>
<Name='Button - Colour 28'><Data></Data>
<Name='Button - ColourT 28'><Data></Data>
<Name='Button - Function Type 28'><Data>Poke</Data>
<Name='Button - HotKeyMain 28'><Data>2</Data>
<Name='Button - HotKeyControl 28'><Data>1</Data>
<Name='Button - HotKeyAlt 28'><Data></Data>
<Name='Button - HotKeyShift 28'><Data>1</Data>
<Name='Button - Constants 28'><Data></Data>
<Name='Button - ASM 28'><Data></Data>
<Name='Button - Message Caption 28'><Data>Spore Trainer</Data>
<Name='Button - Message Text 28'><Data></Data>
<Name='Button - Message Icon 28'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 28'><Data>Pointer 400440+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 28'><Data>0</Data>
<Name='Button - Freeze Caption 28'><Data></Data>
<Name='Button - Freeze Stay 28'><Data>0</Data>
<Name='Button - BitMap Enabled 28'><Data>False</Data>
<Name='Button - Width 29'><Data>84</Data>
<Name='Button - Height 29'><Data>20</Data>
<Name='Button - Top 29'><Data>288</Data>
<Name='Button - Left 29'><Data>312</Data>
<Name='Button - Exists 29'><Data>Yes</Data>
<Name='Button - Caption 29'><Data>999,999</Data>
<Name='Button - Colour 29'><Data></Data>
<Name='Button - ColourT 29'><Data></Data>
<Name='Button - Function Type 29'><Data>Poke</Data>
<Name='Button - HotKeyMain 29'><Data>3</Data>
<Name='Button - HotKeyControl 29'><Data>1</Data>
<Name='Button - HotKeyAlt 29'><Data></Data>
<Name='Button - HotKeyShift 29'><Data>1</Data>
<Name='Button - Constants 29'><Data></Data>
<Name='Button - ASM 29'><Data></Data>
<Name='Button - Message Caption 29'><Data>Spore Trainer</Data>
<Name='Button - Message Text 29'><Data></Data>
<Name='Button - Message Icon 29'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 29'><Data>Pointer 400444+0 DWORD F0 23 74 49</Data>
<Name='Button - Freeze Enabled 29'><Data>0</Data>
<Name='Button - Freeze Caption 29'><Data></Data>
<Name='Button - Freeze Stay 29'><Data>0</Data>
<Name='Button - BitMap Enabled 29'><Data>False</Data>
<Name='Button - Width 30'><Data>84</Data>
<Name='Button - Height 30'><Data>20</Data>
<Name='Button - Top 30'><Data>312</Data>
<Name='Button - Left 30'><Data>312</Data>
<Name='Button - Exists 30'><Data>Yes</Data>
<Name='Button - Caption 30'><Data>999,999</Data>
<Name='Button - Colour 30'><Data></Data>
<Name='Button - ColourT 30'><Data></Data>
<Name='Button - Function Type 30'><Data>Poke</Data>
<Name='Button - HotKeyMain 30'><Data>8</Data>
<Name='Button - HotKeyControl 30'><Data>1</Data>
<Name='Button - HotKeyAlt 30'><Data></Data>
<Name='Button - HotKeyShift 30'><Data>1</Data>
<Name='Button - Constants 30'><Data></Data>
<Name='Button - ASM 30'><Data></Data>
<Name='Button - Message Caption 30'><Data>Spore Trainer</Data>
<Name='Button - Message Text 30'><Data></Data>
<Name='Button - Message Icon 30'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 30'><Data>Poke 17CEB80 F0 23 74 49</Data>
<Name='Button - Freeze Enabled 30'><Data>0</Data>
<Name='Button - Freeze Caption 30'><Data></Data>
<Name='Button - Freeze Stay 30'><Data>0</Data>
<Name='Button - BitMap Enabled 30'><Data>False</Data>
<Name='Button - Width 31'><Data>92</Data>
<Name='Button - Height 31'><Data>20</Data>
<Name='Button - Top 31'><Data>336</Data>
<Name='Button - Left 31'><Data>216</Data>
<Name='Button - Exists 31'><Data>Yes</Data>
<Name='Button - Caption 31'><Data>Freeze Hunger</Data>
<Name='Button - Colour 31'><Data></Data>
<Name='Button - ColourT 31'><Data></Data>
<Name='Button - Function Type 31'><Data>Poke</Data>
<Name='Button - HotKeyMain 31'><Data>6</Data>
<Name='Button - HotKeyControl 31'><Data>1</Data>
<Name='Button - HotKeyAlt 31'><Data></Data>
<Name='Button - HotKeyShift 31'><Data>1</Data>
<Name='Button - Constants 31'><Data></Data>
<Name='Button - ASM 31'><Data></Data>
<Name='Button - Message Caption 31'><Data>Spore Trainer</Data>
<Name='Button - Message Text 31'><Data></Data>
<Name='Button - Message Icon 31'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 31'><Data>If 400450 01</Data>
<Data>Poke 400450 00</Data>
<Data>Else</Data>
<Data>Poke 400450 01</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 31'><Data>0</Data>
<Name='Button - Freeze Caption 31'><Data></Data>
<Name='Button - Freeze Stay 31'><Data>0</Data>
<Name='Button - BitMap Enabled 31'><Data>False</Data>
<Name='Button - Width 32'><Data>44</Data>
<Name='Button - Height 32'><Data>20</Data>
<Name='Button - Top 32'><Data>336</Data>
<Name='Button - Left 32'><Data>352</Data>
<Name='Button - Exists 32'><Data>Yes</Data>
<Name='Button - Caption 32'><Data>Reset</Data>
<Name='Button - Colour 32'><Data></Data>
<Name='Button - ColourT 32'><Data></Data>
<Name='Button - Function Type 32'><Data>Poke</Data>
<Name='Button - HotKeyMain 32'><Data>7</Data>
<Name='Button - HotKeyControl 32'><Data>1</Data>
<Name='Button - HotKeyAlt 32'><Data></Data>
<Name='Button - HotKeyShift 32'><Data>1</Data>
<Name='Button - Constants 32'><Data></Data>
<Name='Button - ASM 32'><Data></Data>
<Name='Button - Message Caption 32'><Data>Spore Trainer</Data>
<Name='Button - Message Text 32'><Data></Data>
<Name='Button - Message Icon 32'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 32'><Data>Pointer 40044C+0 DWORD 00 00 C8 42</Data>
<Name='Button - Freeze Enabled 32'><Data>0</Data>
<Name='Button - Freeze Caption 32'><Data></Data>
<Name='Button - Freeze Stay 32'><Data>0</Data>
<Name='Button - BitMap Enabled 32'><Data>False</Data>
<Name='Button - Width 33'><Data>180</Data>
<Name='Button - Height 33'><Data>20</Data>
<Name='Button - Top 33'><Data>488</Data>
<Name='Button - Left 33'><Data>16</Data>
<Name='Button - Exists 33'><Data>Yes</Data>
<Name='Button - Caption 33'><Data>Help - Tribal Stage</Data>
<Name='Button - Colour 33'><Data></Data>
<Name='Button - ColourT 33'><Data></Data>
<Name='Button - Function Type 33'><Data>Poke</Data>
<Name='Button - HotKeyMain 33'><Data></Data>
<Name='Button - HotKeyControl 33'><Data></Data>
<Name='Button - HotKeyAlt 33'><Data></Data>
<Name='Button - HotKeyShift 33'><Data></Data>
<Name='Button - Constants 33'><Data></Data>
<Name='Button - ASM 33'><Data></Data>
<Name='Button - Message Caption 33'><Data>Spore Trainer</Data>
<Name='Button - Message Text 33'><Data></Data>
<Name='Button - Message Icon 33'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 33'><Data>Tribal Stage :</Data>
<Data>Set Target Health To 1 // Pause game and move mouse over a creature a few times then press this to set change health of it</Data>
<Data>Set Target Health To 999,999 // Pause game and move mouse over a creature a few times then press this to set change health of it</Data>
<Data>Food 999,999+ // Increases the food vastly.... Make sure you have some food before doing this (The default 15 starting food is sufficient)</Data>
<Name='Button - Freeze Enabled 33'><Data>0</Data>
<Name='Button - Freeze Caption 33'><Data></Data>
<Name='Button - Freeze Stay 33'><Data>0</Data>
<Name='Button - BitMap Enabled 33'><Data>False</Data>
<Name='Button - Width 34'><Data>180</Data>
<Name='Button - Height 34'><Data>20</Data>
<Name='Button - Top 34'><Data>512</Data>
<Name='Button - Left 34'><Data>16</Data>
<Name='Button - Exists 34'><Data>Yes</Data>
<Name='Button - Caption 34'><Data>Help - Creature Stage</Data>
<Name='Button - Colour 34'><Data></Data>
<Name='Button - ColourT 34'><Data></Data>
<Name='Button - Function Type 34'><Data>Message</Data>
<Name='Button - HotKeyMain 34'><Data></Data>
<Name='Button - HotKeyControl 34'><Data></Data>
<Name='Button - HotKeyAlt 34'><Data></Data>
<Name='Button - HotKeyShift 34'><Data></Data>
<Name='Button - Constants 34'><Data></Data>
<Name='Button - ASM 34'><Data></Data>
<Name='Button - Message Caption 34'><Data>Spore Trainer</Data>
<Name='Button - Message Text 34'><Data>Creature Stage :</Data>
<Data>Set Target Health To 1 // Pause game and move mouse over enemy creature a few times then press this to set change health of it</Data>
<Data>Set Target Health To 999,999 // Pause game and move mouse over enemy creature a few times then press this to set change health of it</Data>
<Data>Set Player Health 999,999 // Sets player health to this value...</Data>
<Data>Freeze Hunger // Locks your hunger from decreasing...</Data>
<Data>Reset Hunger // Resets your hunger to zero</Data>
<Data>Set DNA Points 99,999 // Sets DNA points (For buy creature parts) to this value...</Data>
<Data>Attack Cool Down // Instant cool down attacks so you can attack as fast as you wish</Data>
<Name='Button - Message Icon 34'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 34'><Data></Data>
<Name='Button - Freeze Enabled 34'><Data>0</Data>
<Name='Button - Freeze Caption 34'><Data></Data>
<Name='Button - Freeze Stay 34'><Data>0</Data>
<Name='Button - BitMap Enabled 34'><Data>False</Data>
<Name='Button - Width 35'><Data>132</Data>
<Name='Button - Height 35'><Data>20</Data>
<Name='Button - Top 35'><Data>360</Data>
<Name='Button - Left 35'><Data>216</Data>
<Name='Button - Exists 35'><Data>Yes</Data>
<Name='Button - Caption 35'><Data>Attack Cool Down</Data>
<Name='Button - Colour 35'><Data></Data>
<Name='Button - ColourT 35'><Data></Data>
<Name='Button - Function Type 35'><Data>Poke</Data>
<Name='Button - HotKeyMain 35'><Data>D</Data>
<Name='Button - HotKeyControl 35'><Data>1</Data>
<Name='Button - HotKeyAlt 35'><Data></Data>
<Name='Button - HotKeyShift 35'><Data>1</Data>
<Name='Button - Constants 35'><Data></Data>
<Name='Button - ASM 35'><Data></Data>
<Name='Button - Message Caption 35'><Data>Spore Trainer</Data>
<Name='Button - Message Text 35'><Data></Data>
<Name='Button - Message Icon 35'><Data>MB_ICONINFORMATION</Data>
<Name='Button - Pokes 35'><Data>If 5E5350 90</Data>
<Data>Poke 5E5350 F3 0F 11 45 04</Data>
<Data>Else</Data>
<Data>Poke 5E5350 90 90 90 90 90</Data>
<Data>EndIf</Data>
<Name='Button - Freeze Enabled 35'><Data>0</Data>
<Name='Button - Freeze Caption 35'><Data></Data>
<Name='Button - Freeze Stay 35'><Data>0</Data>
<Name='Button - BitMap Enabled 35'><Data>False</Data>
<Name='HotKey - Width 2'><Data>28</Data>
<Name='HotKey - Height 2'><Data>28</Data>
<Name='HotKey - Top 2'><Data>464</Data>
<Name='HotKey - Left 2'><Data>240</Data>
<Name='HotKey - Exists 2'><Data>Yes</Data>
<Name='HotKey - Pokes 2'><Data>Kill</Data>
<Name='HotKey - HotKeyMain 2'><Data>F4</Data>
<Name='HotKey - HotKeyControl 2'><Data></Data>
<Name='HotKey - HotKeyAlt 2'><Data></Data>
<Name='HotKey - HotKeyShift 2'><Data>1</Data>
<Name='Timer - Width 2'><Data>28</Data>
<Name='Timer - Height 2'><Data>28</Data>
<Name='Timer - Top 2'><Data>464</Data>
<Name='Timer - Left 2'><Data>208</Data>
<Name='Timer - Exists 2'><Data>Yes</Data>
<Name='Timer - Pokes 2'><Data>FindWindow</Data>
<Data><code> .If EAX != NULL</Data>
<Data>If 60C0A0 0F // Not Injected</Data>
<Data>Poke 400400 05 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 40040B 00 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 400416 00 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 400421 00 C8 42 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 40042C 64 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 400437 00 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 400442 00 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 40044D 00 00 00 00 00 00 00 00 00 00 00 </Data>
<Data>Poke 400458 00 00 00 00 00 00 00 00 52 8D 96 </Data>
<Data>Poke 400463 F0 00 00 00 89 15 5C 04 40 00 5A </Data>
<Data>Poke 40046E 0F 2F 86 F0 00 00 00 E9 F6 AA 20 </Data>
<Data>Poke 400479 00 52 8D 97 F4 04 00 00 89 15 58 </Data>
<Data>Poke 400484 04 40 00 5A 8B 87 F4 04 00 00 E9 </Data>
<Data>Poke 40048F 2B 28 2B 00 52 8D 57 14 89 15 54 </Data>
<Data>Poke 40049A 04 40 00 5A F3 0F 10 47 14 E9 5E </Data>
<Data>Poke 4004A5 FB FD FF 82 3D 50 04 40 00 01 75 </Data>
<Data>Poke 4004B0 0A C7 86 24 06 00 00 00 00 C8 42 </Data>
<Data>Poke 4004BB 52 8D 96 24 06 00 00 89 15 4C 04 </Data>
<Data>Poke 4004C6 40 00 5A F3 0F 10 86 24 06 00 00 </Data>
<Data>Poke 4004D1 E9 42 33 1E 00 52 8D 10 89 15 48 </Data>
<Data>Poke 4004DC 04 40 00 5A D9 00 D8 31 D9 5C 24 </Data>
<Data>Poke 4004E7 14 E9 EB 0B 32 00 52 8D 96 F4 04 </Data>
<Data>Poke 4004F2 00 00 89 15 44 04 40 00 5A 0F 10 </Data>
<Data>Poke 4004FD 86 F4 04 00 00 E9 CF 0C 32 00 FF </Data>
<Data>Poke 400508 50 58 D8 7E 14 52 8D 56 14 89 15 </Data>
<Data>Poke 400513 40 04 40 00 5A E9 7E E7 1C 00 52 </Data>
<Data>Poke 40051E 8D 91 54 04 00 00 89 15 38 04 40 </Data>
<Data>Poke 400529 00 5A 8B 81 54 04 00 00 E9 21 BB </Data>
<Data>Poke 400534 20 00 52 8D 97 84 00 00 00 89 15 </Data>
<Data>Poke 40053F 30 04 40 00 5A F3 0F 11 44 24 14 </Data>
<Data>Poke 40054A E9 54 37 2D 00 F3 0F 11 41 1C 52 </Data>
<Data>Poke 400555 8B 15 0C 04 40 00 82 3D 1C 04 40 </Data>
<Data>Poke 400560 00 01 75 19 82 3D 28 04 40 00 01 </Data>
<Data>Poke 40056B 75 07 C7 41 1C 00 00 00 00 50 A1 </Data>
<Data>Poke 400576 2C 04 40 00 01 02 58 5A E9 63 3D </Data>
<Data>Poke 400581 36 00 82 3D 14 04 40 00 01 75 0E </Data>
<Data>Poke 40058C 52 8B 91 10 07 00 00 89 91 0C 07 </Data>
<Data>Poke 400597 00 00 5A 0F 2F 81 0C 07 00 00 E9 </Data>
<Data>Poke 4005A2 01 BB 20 00 82 3D 20 04 40 00 01 </Data>
<Data>Poke 4005AD 75 0C D9 05 20 04 40 00 5F E9 13 </Data>
<Data>Poke 4005B8 DC 2E 00 D9 44 24 18 5F E9 09 DC </Data>
<Data>Poke 4005C3 2E 00 F3 0F 10 41 14 82 3D 18 04 </Data>
<Data>Poke 4005CE 40 00 01 0F 85 B9 DB 2E 00 C7 41 </Data>
<Data>Poke 4005D9 10 26 05 00 00 E9 AD DB 2E 00 52 </Data>
<Data>Poke 4005E4 8D 91 B8 00 00 00 89 15 0C 04 40 </Data>
<Data>Poke 4005EF 00 5A 8B 81 B8 00 00 00 E9 FA 4C </Data>
<Data>Poke 4005FA 20 00 52 82 3D 08 04 40 00 01 75 </Data>
<Data>Poke 400605 0C 8B 15 00 04 40 00 89 90 44 12 </Data>
<Data>Poke 400610 00 00 8B B8 44 12 00 00 5A E9 5D </Data>
<Data>Poke 40061B F3 3F 00 </Data>
<Data>Poke 400900 82 3D 04 04 40 00 01 75 36 66 C7 </Data>
<Data>Poke 40090B 00 FF FF 8B 00 C2 04 00 </Data>
<Data>Poke 400930 82 3D 04 04 40 00 01 75 06 C7 00 </Data>
<Data>Poke 40093B FF FF FF 00 8B 00 C2 04 00 </Data>
<Data>Poke 60AF69 E9 F2 54 DF FF 90 90 </Data>
<Data>Poke 6B2CB8 E9 BD D7 D4 FF 90 </Data>
<Data>Poke 3E0001 E9 8D 04 02 00 </Data>
<Data>Poke 5E3810 E9 93 CC E1 FF 90 90 90 </Data>
<Data>Poke 7210D0 E9 01 F4 CD FF 90 90 90 </Data>
<Data>Poke 7211CF E9 19 F3 CD FF 90 90 </Data>
<Data>Poke 5CEC95 E9 6D 18 E3 FF 90 </Data>
<Data>Poke 6D3C9D E9 94 C8 D2 FF 90 </Data>
<Data>Poke 60C0A0 E9 DE 44 DF FF 90 90 </Data>
<Data>Poke 6EE1C9 E9 D8 23 D1 FF </Data>
<Data>Poke 6EE18B E9 35 24 D1 FF </Data>
<Data>Poke 7642E1 E9 69 C2 C9 FF </Data>
<Data>Poke 60C051 E9 C7 44 DF FF 90 </Data>
<Data>Poke 6052F0 E9 EE B2 DF FF 90 </Data>
<Data>Poke 7FF975 E9 82 0C C0 FF 90 </Data>
<Data>Poke 758A18 E9 E3 7E CA FF </Data>
<Data>Poke 7589B0 E9 4B 7F CA FF </Data>
<Data>Poke 758996 E9 65 7F CA FF </Data>
<Data>Poke 75897C E9 7F 7F CA FF </Data>
<Data>Poke 758962 E9 99 7F CA FF </Data>
<Data>Poke 75892A E9 D1 7F CA FF </Data>
<Data>Poke 758910 E9 EB 7F CA FF </Data>
<Data>Poke 7588F6 E9 05 80 CA FF </Data>
<Data>Poke 7588DC E9 1F 80 CA FF </Data>
<Data>Poke 7588A9 E9 52 80 CA FF </Data>
<Data>Poke 75888F E9 6C 80 CA FF </Data>
<Data>Poke 75885B E9 D0 80 CA FF </Data>
<Data>Poke 75880A E9 F1 80 CA FF </Data>
<Data>Poke 7587F0 E9 0B 81 CA FF </Data>
<Data>Poke 7587D6 E9 25 81 CA FF </Data>
<Data>Poke 7587BC E9 3F 81 CA FF </Data>
<Data>Poke 75876F E9 8C 81 CA FF </Data>
<Data>Poke 758746 E9 B5 81 CA FF </Data>
<Data>Poke 7586F0 E9 0B 82 CA FF </Data>
<Data>Poke 7586D6 E9 25 82 CA FF </Data>
<Data>Poke 758617 E9 E4 82 CA FF </Data>
<Data>Poke 75864A E9 B1 82 CA FF </Data>
<Data>Poke 75866F E9 8C 82 CA FF </Data>
<Data>Poke 758689 E9 72 82 CA FF </Data>
<Data>Poke 758789 E9 72 81 CA FF </Data>
<Data>Poke 7586BC E9 3F 82 CA FF </Data>
<Data>Func InjectBox.SetText 'Injected'</Data>
<Data>ElsIf E9 // Is Injected</Data>
<Data>Func InjectBox.SetText 'Injected'</Data>
<Data>Else // Unknown</Data>
<Data>Func InjectBox.SetText 'Incorrect Version'</Data>
<Data>EndIf</Data>
<Data><code> .Else</Data>
<Data>Func InjectBox.SetText 'Launch Game'</Data>
<Data><code> .EndIf</Data>
<Name='Timer - Interval 2'><Data>100</Data>
<Name='EditBox - Width 2'><Data>68</Data>
<Name='EditBox - Height 2'><Data>19</Data>
<Name='EditBox - Top 2'><Data>48</Data>
<Name='EditBox - Left 2'><Data>128</Data>
<Name='EditBox - Exists 2'><Data>Yes</Data>
<Name='EditBox - Constants 2'><Data></Data>
<Name='EditBox - Function 2'><Data>EditRead 400404 01 'On' 'Off'</Data>
<Name='EditBox - Custom 2'><Data></Data>
<Name='EditBox - TickyFreeze 2'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 2'><Data></Data>
<Name='EditBox - Colour 2'><Data></Data>
<Name='EditBox - ColourT 2'><Data></Data>
<Name='EditBox - Width 3'><Data>68</Data>
<Name='EditBox - Height 3'><Data>19</Data>
<Name='EditBox - Top 3'><Data>72</Data>
<Name='EditBox - Left 3'><Data>128</Data>
<Name='EditBox - Exists 3'><Data>Yes</Data>
<Name='EditBox - Constants 3'><Data></Data>
<Name='EditBox - Function 3'><Data>EditRead 455AB7 EB 'On' 'Off'</Data>
<Name='EditBox - Custom 3'><Data></Data>
<Name='EditBox - TickyFreeze 3'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 3'><Data></Data>
<Name='EditBox - Colour 3'><Data></Data>
<Name='EditBox - ColourT 3'><Data></Data>
<Name='EditBox - Width 4'><Data>68</Data>
<Name='EditBox - Height 4'><Data>19</Data>
<Name='EditBox - Top 4'><Data>96</Data>
<Name='EditBox - Left 4'><Data>128</Data>
<Name='EditBox - Exists 4'><Data>Yes</Data>
<Name='EditBox - Constants 4'><Data></Data>
<Name='EditBox - Function 4'><Data>EditMLPointer 40040C+0 DWORD</Data>
<Name='EditBox - Custom 4'><Data></Data>
<Name='EditBox - TickyFreeze 4'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 4'><Data></Data>
<Name='EditBox - Colour 4'><Data></Data>
<Name='EditBox - ColourT 4'><Data></Data>
<Name='EditBox - Width 5'><Data>68</Data>
<Name='EditBox - Height 5'><Data>19</Data>
<Name='EditBox - Top 5'><Data>144</Data>
<Name='EditBox - Left 5'><Data>128</Data>
<Name='EditBox - Exists 5'><Data>Yes</Data>
<Name='EditBox - Constants 5'><Data></Data>
<Name='EditBox - Function 5'><Data>EditRead 87EE8B EB 'On' 'Off'</Data>
<Name='EditBox - Custom 5'><Data></Data>
<Name='EditBox - TickyFreeze 5'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 5'><Data></Data>
<Name='EditBox - Colour 5'><Data></Data>
<Name='EditBox - ColourT 5'><Data></Data>
<Name='EditBox - Width 6'><Data>68</Data>
<Name='EditBox - Height 6'><Data>19</Data>
<Name='EditBox - Top 6'><Data>120</Data>
<Name='EditBox - Left 6'><Data>128</Data>
<Name='EditBox - Exists 6'><Data>Yes</Data>
<Name='EditBox - Constants 6'><Data></Data>
<Name='EditBox - Function 6'><Data>EditRead 400414 01 'On' 'Off'</Data>
<Name='EditBox - Custom 6'><Data></Data>
<Name='EditBox - TickyFreeze 6'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 6'><Data></Data>
<Name='EditBox - Colour 6'><Data></Data>
<Name='EditBox - ColourT 6'><Data></Data>
<Name='EditBox - Width 7'><Data>68</Data>
<Name='EditBox - Height 7'><Data>19</Data>
<Name='EditBox - Top 7'><Data>168</Data>
<Name='EditBox - Left 7'><Data>128</Data>
<Name='EditBox - Exists 7'><Data>Yes</Data>
<Name='EditBox - Constants 7'><Data></Data>
<Name='EditBox - Function 7'><Data>EditRead 7D7ED0 90 'On' 'Off'</Data>
<Name='EditBox - Custom 7'><Data></Data>
<Name='EditBox - TickyFreeze 7'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 7'><Data></Data>
<Name='EditBox - Colour 7'><Data></Data>
<Name='EditBox - ColourT 7'><Data></Data>
<Name='EditBox - Width 8'><Data>68</Data>
<Name='EditBox - Height 8'><Data>19</Data>
<Name='EditBox - Top 8'><Data>192</Data>
<Name='EditBox - Left 8'><Data>128</Data>
<Name='EditBox - Exists 8'><Data>Yes</Data>
<Name='EditBox - Constants 8'><Data></Data>
<Name='EditBox - Function 8'><Data>EditRead 7D3B7B 90 'On' 'Off'</Data>
<Name='EditBox - Custom 8'><Data></Data>
<Name='EditBox - TickyFreeze 8'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 8'><Data></Data>
<Name='EditBox - Colour 8'><Data></Data>
<Name='EditBox - ColourT 8'><Data></Data>
<Name='EditBox - Width 9'><Data>68</Data>
<Name='EditBox - Height 9'><Data>19</Data>
<Name='EditBox - Top 9'><Data>216</Data>
<Name='EditBox - Left 9'><Data>128</Data>
<Name='EditBox - Exists 9'><Data>Yes</Data>
<Name='EditBox - Constants 9'><Data></Data>
<Name='EditBox - Function 9'><Data>EditRead 5CEC95 E9 'On' 'Off'</Data>
<Name='EditBox - Custom 9'><Data></Data>
<Name='EditBox - TickyFreeze 9'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 9'><Data></Data>
<Name='EditBox - Colour 9'><Data></Data>
<Name='EditBox - ColourT 9'><Data></Data>
<Name='EditBox - Width 10'><Data>68</Data>
<Name='EditBox - Height 10'><Data>19</Data>
<Name='EditBox - Top 10'><Data>240</Data>
<Name='EditBox - Left 10'><Data>128</Data>
<Name='EditBox - Exists 10'><Data>Yes</Data>
<Name='EditBox - Constants 10'><Data></Data>
<Name='EditBox - Function 10'><Data>EditRead 7774BD 90 'On' 'Off'</Data>
<Name='EditBox - Custom 10'><Data></Data>
<Name='EditBox - TickyFreeze 10'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 10'><Data></Data>
<Name='EditBox - Colour 10'><Data></Data>
<Name='EditBox - ColourT 10'><Data></Data>
<Name='EditBox - Width 11'><Data>68</Data>
<Name='EditBox - Height 11'><Data>19</Data>
<Name='EditBox - Top 11'><Data>296</Data>
<Name='EditBox - Left 11'><Data>128</Data>
<Name='EditBox - Exists 11'><Data>Yes</Data>
<Name='EditBox - Constants 11'><Data></Data>
<Name='EditBox - Function 11'><Data>EditRead 400418 01 'On' 'Off'</Data>
<Name='EditBox - Custom 11'><Data></Data>
<Name='EditBox - TickyFreeze 11'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 11'><Data></Data>
<Name='EditBox - Colour 11'><Data></Data>
<Name='EditBox - ColourT 11'><Data></Data>
<Name='EditBox - Width 12'><Data>68</Data>
<Name='EditBox - Height 12'><Data>19</Data>
<Name='EditBox - Top 12'><Data>320</Data>
<Name='EditBox - Left 12'><Data>128</Data>
<Name='EditBox - Exists 12'><Data>Yes</Data>
<Name='EditBox - Constants 12'><Data></Data>
<Name='EditBox - Function 12'><Data>EditRead 6EE1C1 90 'On' 'Off'</Data>
<Name='EditBox - Custom 12'><Data></Data>
<Name='EditBox - TickyFreeze 12'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 12'><Data></Data>
<Name='EditBox - Colour 12'><Data></Data>
<Name='EditBox - ColourT 12'><Data></Data>
<Name='EditBox - Width 13'><Data>68</Data>
<Name='EditBox - Height 13'><Data>19</Data>
<Name='EditBox - Top 13'><Data>344</Data>
<Name='EditBox - Left 13'><Data>128</Data>
<Name='EditBox - Exists 13'><Data>Yes</Data>
<Name='EditBox - Constants 13'><Data></Data>
<Name='EditBox - Function 13'><Data>EditRead 400420 01 'On' 'Off'</Data>
<Name='EditBox - Custom 13'><Data></Data>
<Name='EditBox - TickyFreeze 13'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 13'><Data></Data>
<Name='EditBox - Colour 13'><Data></Data>
<Name='EditBox - ColourT 13'><Data></Data>
<Name='EditBox - Width 14'><Data>68</Data>
<Name='EditBox - Height 14'><Data>19</Data>
<Name='EditBox - Top 14'><Data>24</Data>
<Name='EditBox - Left 14'><Data>328</Data>
<Name='EditBox - Exists 14'><Data>Yes</Data>
<Name='EditBox - Constants 14'><Data></Data>
<Name='EditBox - Function 14'><Data>EditRead 40041C 01 'On' 'Off'</Data>
<Name='EditBox - Custom 14'><Data></Data>
<Name='EditBox - TickyFreeze 14'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 14'><Data></Data>
<Name='EditBox - Colour 14'><Data></Data>
<Name='EditBox - ColourT 14'><Data></Data>
<Name='EditBox - Width 15'><Data>180</Data>
<Name='EditBox - Height 15'><Data>19</Data>
<Name='EditBox - Top 15'><Data>72</Data>
<Name='EditBox - Left 15'><Data>216</Data>
<Name='EditBox - Exists 15'><Data>Yes</Data>
<Name='EditBox - Constants 15'><Data></Data>
<Name='EditBox - Function 15'><Data>EditBox 40042C DWORD</Data>
<Name='EditBox - Custom 15'><Data></Data>
<Name='EditBox - TickyFreeze 15'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 15'><Data></Data>
<Name='EditBox - Colour 15'><Data></Data>
<Name='EditBox - ColourT 15'><Data></Data>
<Name='EditBox - Width 16'><Data>36</Data>
<Name='EditBox - Height 16'><Data>19</Data>
<Name='EditBox - Top 16'><Data>336</Data>
<Name='EditBox - Left 16'><Data>312</Data>
<Name='EditBox - Exists 16'><Data>Yes</Data>
<Name='EditBox - Constants 16'><Data></Data>
<Name='EditBox - Function 16'><Data>EditRead 400450 01 'On' 'Off'</Data>
<Name='EditBox - Custom 16'><Data></Data>
<Name='EditBox - TickyFreeze 16'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 16'><Data></Data>
<Name='EditBox - Colour 16'><Data></Data>
<Name='EditBox - ColourT 16'><Data></Data>
<Name='EditBox - Width 17'><Data>180</Data>
<Name='EditBox - Height 17'><Data>19</Data>
<Name='EditBox - Top 17'><Data>408</Data>
<Name='EditBox - Left 17'><Data>216</Data>
<Name='EditBox - Exists 17'><Data>Yes</Data>
<Name='EditBox - Constants 17'><Data>InjectBox</Data>
<Name='EditBox - Function 17'><Data></Data>
<Name='EditBox - Custom 17'><Data></Data>
<Name='EditBox - TickyFreeze 17'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 17'><Data></Data>
<Name='EditBox - Colour 17'><Data></Data>
<Name='EditBox - ColourT 17'><Data></Data>
<Name='EditBox - Width 18'><Data>44</Data>
<Name='EditBox - Height 18'><Data>19</Data>
<Name='EditBox - Top 18'><Data>360</Data>
<Name='EditBox - Left 18'><Data>352</Data>
<Name='EditBox - Exists 18'><Data>Yes</Data>
<Name='EditBox - Constants 18'><Data></Data>
<Name='EditBox - Function 18'><Data>EditRead 5E5350 90 'On' 'Off'</Data>
<Name='EditBox - Custom 18'><Data></Data>
<Name='EditBox - TickyFreeze 18'><Data></Data>
<Name='EditBox - TickyFreezeDisplay 18'><Data></Data>
<Name='EditBox - Colour 18'><Data></Data>
<Name='EditBox - ColourT 18'><Data></Data>
<Name='Label - Width 2'><Data>156</Data>
<Name='Label - Height 2'><Data>17</Data>
<Name='Label - Top 2'><Data>272</Data>
<Name='Label - Left 2'><Data>24</Data>
<Name='Label - Exists 2'><Data>Yes</Data>
<Name='Label - Caption 2'><Data>*** Diplomacy Section Below ***</Data>
<Name='Const 2'><Data></Data>
<Name='Label - Colour 2'><Data></Data>
<Name='Label - ColourT 2'><Data></Data>
<Name='Label - Width 3'><Data>172</Data>
<Name='Label - Height 3'><Data>17</Data>
<Name='Label - Top 3'><Data>48</Data>
<Name='Label - Left 3'><Data>216</Data>
<Name='Label - Exists 3'><Data>Yes</Data>
<Name='Label - Caption 3'><Data>Income (Per Sec, T0, 1 Colony) :</Data>
<Name='Const 3'><Data></Data>
<Name='Label - Colour 3'><Data></Data>
<Name='Label - ColourT 3'><Data></Data>
<Name='Label - Width 4'><Data>92</Data>
<Name='Label - Height 4'><Data>17</Data>
<Name='Label - Top 4'><Data>128</Data>
<Name='Label - Left 4'><Data>216</Data>
<Name='Label - Exists 4'><Data>Yes</Data>
<Name='Label - Caption 4'><Data>Set Target Health :</Data>
<Name='Const 4'><Data></Data>
<Name='Label - Colour 4'><Data></Data>
<Name='Label - ColourT 4'><Data></Data>
<Name='Label - Width 5'><Data>55</Data>
<Name='Label - Height 5'><Data>17</Data>
<Name='Label - Top 5'><Data>152</Data>
<Name='Label - Left 5'><Data>216</Data>
<Name='Label - Exists 5'><Data>Yes</Data>
<Name='Label - Caption 5'><Data>Cash :</Data>
<Name='Const 5'><Data></Data>
<Name='Label - Colour 5'><Data></Data>
<Name='Label - ColourT 5'><Data></Data>
<Name='Label - Width 6'><Data>92</Data>
<Name='Label - Height 6'><Data>17</Data>
<Name='Label - Top 6'><Data>200</Data>
<Name='Label - Left 6'><Data>216</Data>
<Name='Label - Exists 6'><Data>Yes</Data>
<Name='Label - Caption 6'><Data>Set Target Health :</Data>
<Name='Const 6'><Data></Data>
<Name='Label - Colour 6'><Data></Data>
<Name='Label - ColourT 6'><Data></Data>
<Name='Label - Width 7'><Data>92</Data>
<Name='Label - Height 7'><Data>17</Data>
<Name='Label - Top 7'><Data>224</Data>
<Name='Label - Left 7'><Data>216</Data>
<Name='Label - Exists 7'><Data>Yes</Data>
<Name='Label - Caption 7'><Data>Food :</Data>
<Name='Const 7'><Data></Data>
<Name='Label - Colour 7'><Data></Data>
<Name='Label - ColourT 7'><Data></Data>
<Name='Label - Width 8'><Data>92</Data>
<Name='Label - Height 8'><Data>17</Data>
<Name='Label - Top 8'><Data>272</Data>
<Name='Label - Left 8'><Data>216</Data>
<Name='Label - Exists 8'><Data>Yes</Data>
<Name='Label - Caption 8'><Data>Set Target Health :</Data>
<Name='Const 8'><Data></Data>
<Name='Label - Colour 8'><Data></Data>
<Name='Label - ColourT 8'><Data></Data>
<Name='Label - Width 9'><Data>92</Data>
<Name='Label - Height 9'><Data>17</Data>
<Name='Label - Top 9'><Data>296</Data>
<Name='Label - Left 9'><Data>216</Data>
<Name='Label - Exists 9'><Data>Yes</Data>
<Name='Label - Caption 9'><Data>Player Health :</Data>
<Name='Const 9'><Data></Data>
<Name='Label - Colour 9'><Data></Data>
<Name='Label - ColourT 9'><Data></Data>
<Name='Label - Width 10'><Data>92</Data>
<Name='Label - Height 10'><Data>17</Data>
<Name='Label - Top 10'><Data>320</Data>
<Name='Label - Left 10'><Data>216</Data>
<Name='Label - Exists 10'><Data>Yes</Data>
<Name='Label - Caption 10'><Data>DNA Points :</Data>
<Name='Const 10'><Data></Data>
<Name='Label - Colour 10'><Data></Data>
<Name='Label - ColourT 10'><Data></Data>
<Name='Group Box - Width 2'><Data>196</Data>
<Name='Group Box - Height 2'><Data>364</Data>
<Name='Group Box - Top 2'><Data>8</Data>
<Name='Group Box - Left 2'><Data>8</Data>
<Name='Group Box - Exists 2'><Data>Yes</Data>
<Name='Group Box - Caption 2'><Data>Space Stage:</Data>
<Name='Group Box - ColourT 2'><Data></Data>
<Name='Group Box - Width 3'><Data>196</Data>
<Name='Group Box - Height 3'><Data>92</Data>
<Name='Group Box - Top 3'><Data>8</Data>
<Name='Group Box - Left 3'><Data>208</Data>
<Name='Group Box - Exists 3'><Data>Yes</Data>
<Name='Group Box - Caption 3'><Data>Space Stage - Income Mod (Test) :</Data>
<Name='Group Box - ColourT 3'><Data></Data>
<Name='Group Box - Width 4'><Data>196</Data>
<Name='Group Box - Height 4'><Data>68</Data>
<Name='Group Box - Top 4'><Data>104</Data>
<Name='Group Box - Left 4'><Data>208</Data>
<Name='Group Box - Exists 4'><Data>Yes</Data>
<Name='Group Box - Caption 4'><Data>Civilzation Stage :</Data>
<Name='Group Box - ColourT 4'><Data></Data>
<Name='Group Box - Width 5'><Data>196</Data>
<Name='Group Box - Height 5'><Data>68</Data>
<Name='Group Box - Top 5'><Data>176</Data>
<Name='Group Box - Left 5'><Data>208</Data>
<Name='Group Box - Exists 5'><Data>Yes</Data>
<Name='Group Box - Caption 5'><Data>Tribal Stage :</Data>
<Name='Group Box - ColourT 5'><Data></Data>
<Name='Group Box - Width 6'><Data>196</Data>
<Name='Group Box - Height 6'><Data>140</Data>
<Name='Group Box - Top 6'><Data>248</Data>
<Name='Group Box - Left 6'><Data>208</Data>
<Name='Group Box - Exists 6'><Data>Yes</Data>
<Name='Group Box - Caption 6'><Data>Creature Stage :</Data>
<Name='Group Box - ColourT 6'><Data></Data>
<Name='Group Box - Width 7'><Data>196</Data>
<Name='Group Box - Height 7'><Data>164</Data>
<Name='Group Box - Top 7'><Data>376</Data>
<Name='Group Box - Left 7'><Data>8</Data>
<Name='Group Box - Exists 7'><Data>Yes</Data>
<Name='Group Box - Caption 7'><Data>Documentation :</Data>
<Name='Group Box - ColourT 7'><Data></Data>
<Name='Group Box - Width 8'><Data>196</Data>
<Name='Group Box - Height 8'><Data>44</Data>
<Name='Group Box - Top 8'><Data>392</Data>
<Name='Group Box - Left 8'><Data>208</Data>
<Name='Group Box - Exists 8'><Data>Yes</Data>
<Name='Group Box - Caption 8'><Data>Injection :</Data>
<Name='Group Box - ColourT 8'><Data></Data>
<Name='WM_CREATE Variable'><Data>Func InjectBox.Disable</Data>
<Name='DataSection'><Data></Data>
<Name='Main - AltR'><Data>False</Data>
<Name='Quit Message - Enabled'><Data>1</Data>
<Name='Quit Message - Caption'><Data>Quit</Data>
<Name='Quit Message - Message'><Data>Are you sure you wish to exit?</Data>
<Name='Quit Message - Icon'><Data>MB_ICONEXCLAMATION</Data>
<Name='Instances Message - Enabled'><Data>1</Data>
<Name='Instances Message - Caption'><Data>Error</Data>
<Name='Instances Message - Message'><Data>You cant have more than one instance of this trainer running at the same time</Data>
<Data>This trainer will now terminate</Data>
<Name='Instances Message - Icon'><Data>MB_ICONEXCLAMATION</Data>
<Name='Instances Message - Continue'><Data>0</Data>
<Name='Main Dialog - Caption'><Data>Spore Trainer By Lighto (IntoTheLight@hotmail.co.uk)</Data>
<Name='Main Dialog - Width'><Data>6255</Data>
<Name='Main Dialog - Height'><Data>8565</Data>
<Name='Main Dialog - Top'><Data>0</Data>
<Name='Main Dialog - Left'><Data>0</Data>
<Name='Main Dialog - Style'><Data></Data>
<Name='Settings - BitMap Name'><Data></Data>
<Name='Settings - Icon Name'><Data>icon1.ico</Data>
<Name='Settings - Use Class'><Data>1</Data>
<Name='Settings - Moveable'><Data>0</Data>
<Name='Game Window Caption'><Data>Spore</Data>
<Name='Game Window Class'><Data>Canvas</Data>
<Name='Protection'><Data>1</Data>
<Name='Colour'><Data></Data>
<Name='HotKeyStyle'><Data>GetKeyState</Data>
<Name='Last Name'><Data>SporeTrainer_0.exe</Data>