30.04.2011, 19:20
Hier mal ein weiteres Trainer Making Kit genannt Game Trainer Studio, auch schlicht bekannt als GTS v2.0.
Info... (aus dem Gamehacking.com Forum)
Und hier noch der Download...
gts200.zip (Größe: 2,66 MB / Downloads: 25.360)
grEEtZ sILeNt heLLsCrEAm
Info... (aus dem Gamehacking.com Forum)
Gamehacking.com schrieb:Easy to use WYSIWYG (What you see is what you get) visual trainer maker for the
assembly language.
GTS is created by me for use in making trainers.
GTS outputs very small MASM (Assembly) .exes that require no extra files in order to run.
### VERSION CHANGES ###
Current Version :
Game Trainer Studio 2.0.0 (Xeta)
1.6.4 (Epsilon) -> 2.0.0 (Xeta) :
Extras This Release :
I have included examples of trainers made with Game Trainer Studio one is really big and complex this will help you understand the more advanced functions.
AvP Trainer // This trainer is a rather big and complex trainer that works on 4 versions of the game (This shows you a number of things)
Black & White Trainer // This trainer is similar to AvP one but much smaller
Quake 2 Trainer // This trainer uses Pointers only (To demonstrate how they work the trainer was made for game version 3.17)
Spore Trainer // This trainer is just another example of a GTS trainer
New Features :
You can now set a constant for labels
You can now change the background and text colour on Labels
You can now change the background and text colour on EditBoxes
You can now change the text colour on GroupBoxes (The group boxes follow the main trainer background colour so there is no need to change it)
You can now make EditBoxs freeze on the value you specify (To do this go to EditBox editor then extras and tick Tricky Freeze. Note - This works with Pointer edit box and stardard it doesnt need to work on customcode, functioncheck since they already are frozen)
TickyFreeze adds a small tickbox next to your EditBox when you tick the box the value in EditBox is frozen and will continue to write to memory.
Multi-Level Pointers can now be used to Poke example "Pointer 411C88+C+14+0+18 AA BB CC DD EE FF"
EditBox Custom Code
EditBox can now do Multi-Level Pointers
You can set the background colour on the main dialog
You can now choose to use either RegisterHotkey or GetKeyState for your Hotkeys (Register is faster and more reliable but doesnt work on all games)
You can now output the trainer source code to GTS\MASM folder (The option to do so in build menu F
Removed Features :
Minor Changes :
GroupBox now correctly follows the main trainer background colour
Significant Changes :
The Poke Code Generator has been upgraded and now features many new things
Bug Fixes :
Gripper problem with recently deleted objects crashing when trying to group select
Grid dots no longer disappear when changing colour etc of the main window
A bunch of random bugs
Und hier noch der Download...
gts200.zip (Größe: 2,66 MB / Downloads: 25.360)
grEEtZ sILeNt heLLsCrEAm
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!
Traineranfragen per PM werden prinzipiell gelöscht...
Traineranfragen per PM werden prinzipiell gelöscht...