04.05.2014, 12:30
(Dieser Beitrag wurde zuletzt bearbeitet: 04.05.2014, 12:45 von Santasgaming.)
I wonder if anyone could help me solve some problems with jumping to a cave, i am trying to make my code work so i can make a valid jump to my code cave, I use virtualallocEx to do so. but the jump code i have does not jump to the correct cave address, it always shoortens the address, like jumping , lets say i jump from &H12000000 and my allocation address is 140123456, then my jump will look like this JMP 123456, you see only the lower part of the address is getting writen as the destination address to my allocated cave.
The game i am working on is a game called Outlast and it is in 64 bit the exe i use, but i am not an expert on this so any help would be appreciated.
The game i am working on is a game called Outlast and it is in 64 bit the exe i use, but i am not an expert on this so any help would be appreciated.
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