20.05.2012, 12:13
Cheat Engine 6.2 Released (And mac stuff):
And again almost a year passed without any update. But here is the new and improved Cheat Engine 6.2
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
Additions and changes:
Also, there has been a Mac version under development and it's semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012
You can talk about it in this topic: http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
And again almost a year passed without any update. But here is the new and improved Cheat Engine 6.2
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
- Fixed the first plugin from not getting activated at restart
- Custom types can now do an unknown initial value scan
- Fixed the auto assembler highlighter from hiding some text while typing
- Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
- Fixed global debug from crashing in 64-bit (with dbvm)
- Fixed dbvm from not working on several systems (freeze)
- Fixed notification when closing and you had some changes
- Fixed the rescan of the structure spider not working at all
- Fixed several disassembler and assembler instructions
- Fixed several plugin-system related bugs
- Fixed aobscan for 64-bit
- Fixed displaying the registers in 64-bit when using "find what xxx this address"
- Fixed the stackview when single stepping through the code
- Fixed several lua function, including createhotkey
- Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
- Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
- Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
- Deleting a plugin now calls FreeLibrary on it
- Ctrl+enter in the luaengine form now automatically executes the command
- Added direct 3d hook functions (can be used to show trainers and menu's inside games)
- d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse
- Plugins settings between the 32 and 64-bit executable are now seperated
- Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
- Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
- The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
- Added a new step to the tutorial (step9) showing how to deal with shared code
- Made the tutorial translatable as well
- Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
- Added a groupscan type which you can use to scan for different things in the same block
- If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
- Custom types now support handling as a floating point value
- Added debug register states to the threadview and made the threadview window capable of changing registers
- Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
- Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
- Changed the add/change address window to be more compact and make dealing with offsets easier
- Lots of new lua functions
Also, there has been a Mac version under development and it's semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012
You can talk about it in this topic: http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
Slow Down. Take it Easy