04.11.2016, 22:07
(Dieser Beitrag wurde zuletzt bearbeitet: 04.11.2016, 22:09 von iNvIcTUs oRCuS.)
Cheat Engine v6.6 released...
Release Notes:
Fixes:
[*]Fixed saving of hotkey sounds
[*]Fixed the CF flag in the disassembler stepping mode
[*]Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
[*]Fixed DBVM for Windows 10 build 14393
[*]Fixed the shortest assembler instruction picking for some instructions
[*]Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
[*]Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
[*]Fixed the stackview not properly setting the color, and giving an error when trying to change a color
[*]Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
[*]Fixed some places of the disassembler where it helps guessing if something is a float or not
[*]When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
[*]Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
[*]Fixed D3D alpha channel for textures and fontmaps
[*]Fixed the helpfile not being searchable
[*]The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
[*]Fixed the form designed crashing is resized 'wrong'
Additions and changes:
[*]Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
[*]Language select if you have multiple language files for CE
[*]Memoryrecord pointer offsets can use calculations, symbols and lua code now
[*]While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
[*]changed the way CE is brought to front when a hotkey is pressed
[*]Made the GUI more adaptive to different fontsizes and DPI
[*]Several font and minor GUI changes
[*]Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
[*]Added option to enable pause by default
[*]Disassembling mega jumps/calls now show the code in one line
[*]The standalone auto assembler window will now give an option to go to the first allocated memory address
[*]Changed the point where the settings are loaded in CE's startup sequence
[*]The formdesigner now allows copy and paste of multiple objects, and uses text
[*]Added scrollbox and radiogroup to the formdesigner
[*]Added Middle, MB4 and MB5 as allowable hotkeys
[*]Added controller keys as hotkeys
[*]Single stepping now shows an indication if an condition jump will be taken
[*]Added a watchlist to the debugger
[*]Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
[*]Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
[*]Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
[*]Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
[*]Rescan pointerscans on pointerscans that where done on a range can now change the offset
lua:
[*]speak(): Text to speech
[*]hookWndProc: a function that lets you hook the windows message handler of a window
[*]registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
[*]getFileVersion(): A function to get version information from a file
[*]mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
[*]loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
[*]added several thread synchronization objects
[*]control class: added bringToFront and sendToBack
lua changes:
[*]dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
[*]loadTable() can now also load from a Stream object.
[*]the addresslist has some Color properties published for better customization
[*]the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)
Download wie immer auf der offiziellen Homepage...
Release Notes:
Fixes:
[*]Fixed saving of hotkey sounds
[*]Fixed the CF flag in the disassembler stepping mode
[*]Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
[*]Fixed DBVM for Windows 10 build 14393
[*]Fixed the shortest assembler instruction picking for some instructions
[*]Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
[*]Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
[*]Fixed the stackview not properly setting the color, and giving an error when trying to change a color
[*]Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
[*]Fixed some places of the disassembler where it helps guessing if something is a float or not
[*]When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
[*]Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
[*]Fixed D3D alpha channel for textures and fontmaps
[*]Fixed the helpfile not being searchable
[*]The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
[*]Fixed the form designed crashing is resized 'wrong'
Additions and changes:
[*]Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
[*]Language select if you have multiple language files for CE
[*]Memoryrecord pointer offsets can use calculations, symbols and lua code now
[*]While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
[*]changed the way CE is brought to front when a hotkey is pressed
[*]Made the GUI more adaptive to different fontsizes and DPI
[*]Several font and minor GUI changes
[*]Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
[*]Added option to enable pause by default
[*]Disassembling mega jumps/calls now show the code in one line
[*]The standalone auto assembler window will now give an option to go to the first allocated memory address
[*]Changed the point where the settings are loaded in CE's startup sequence
[*]The formdesigner now allows copy and paste of multiple objects, and uses text
[*]Added scrollbox and radiogroup to the formdesigner
[*]Added Middle, MB4 and MB5 as allowable hotkeys
[*]Added controller keys as hotkeys
[*]Single stepping now shows an indication if an condition jump will be taken
[*]Added a watchlist to the debugger
[*]Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
[*]Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
[*]Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
[*]Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
[*]Rescan pointerscans on pointerscans that where done on a range can now change the offset
lua:
[*]speak(): Text to speech
[*]hookWndProc: a function that lets you hook the windows message handler of a window
[*]registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
[*]getFileVersion(): A function to get version information from a file
[*]mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
[*]loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
[*]added several thread synchronization objects
[*]control class: added bringToFront and sendToBack
lua changes:
[*]dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
[*]loadTable() can now also load from a Stream object.
[*]the addresslist has some Color properties published for better customization
[*]the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)
Download wie immer auf der offiziellen Homepage...
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Traineranfragen per PM werden prinzipiell gelöscht...
Traineranfragen per PM werden prinzipiell gelöscht...