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  Home of Gamehacking - Archiv Programme und Tools Memory Scanner Cheat Engine - Allrounder

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Cheat Engine - Allrounder
iNvIcTUs oRCuS Offline
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#41
30.06.2014, 11:45
Bin momentan noch auf Arbeit und denke mal das ich heute Nachmittag auch nicht dazu komme...
Gibts da was neues an Verbesserungen oder Erweiterungen?
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!

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bundy19871 Offline
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#42
30.06.2014, 11:57
Cheat Engine 6.4

Fixes:
Network: Network server can now handle multiple incoming connections at the same time
Gui: Fixed a crash when using multiple scan tabs
Assembler/Disassembler: Fixed several assembler/disassembler bugs
Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash
Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger
Lua: Fixed the 6.2 and earlier version of opendialog_execute
Lua: Fixed memscan.waitTillDone() when using it on the gui memscan
Lua: Fixed speedhack_setSpeed() not taking more than 3 digits
D3D Hook: Direct3D9 objects now support transparency
D3D Hook: Fix detection of which directx version is actually used for rendering
Dissect Data: Fixed the column click detection when scrolled
Auto Assembler: Fixed some commands not highlighting properly
Ultimap: Fixed ultimap so it now works in windows 8
Ultimap: Fixed the hotkeys
Ultimap: Fixed the hint popup for pre-emptive flushing
Symbols: Fixed a problem where 32-bit modules where detected as 64-bit
Memory Scan: Fixed next scan causing a buffer overflow in some rare situations
Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree)
Trainer Designer: Fixed the go back to generated form from functioning and related issues
PE-Info: Fixed a possibility where a bad PE header could cause an read error
Memory view: Hexview: Fix 8-byte value editing
Syntax Highlighters LUA/AA: Fixed UTF8 encoded text
Syntax Highlighters AA: Added xmm registers






Additions and changes:
Address List: Added a group option that shows a +/- sign in front of group entries
Address List: Pressing enter on a single entry now goes into value edit mode
Address List: Added an option so certain entries in the address list show a groupbox the user can pick from
Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat)
Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts
Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead
Pointerscan: Improved performance of the pointer scanner
Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files
Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan
ProcessList: You can now type in the processlist to filter for the specific process
Network: Added a basic ARM assembler/disasembler
Network: The linux/android network version can now use basic debugging (find what access/writes)
Network: Added speedhack to the network version
Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime
Network: Added module injection for linux/android
Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available
Symbols: Added support for .Net
Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE)
Symbols: Added support for Mono (^)
Memory view: Hexview: Added decimal display modes for the other types
Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes
Stack View: Added a search option
D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked
Lua engine window: Added a search and replace option to the editor
Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines
Lua engine window: Enabled tab indentation of blocks
Lua engine window: Some extra customization options
Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them)
Trainer Generator: The XM file field now has a play button
Lua/Trainer Generator/Designer: Added several new components , propertes and methods.
Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions
Lua: Made it more forgiving about method and property names
Lua: Added some threading helper functions
Lua: You can now override the disassembler/assembler
Lua: Lots of other new features. Check out main.lua



How to use:
There's a tutorial program included with Cheat Engine,
it teaches how to use the basics of Cheat Engine, also the helpfile may be of use.



For comments or suggestions and such, contact me at:
e-mail(msn) = dark_byte@hotmail.com


For more information about Cheat Engine or tables for it
and other things, goto this url:
http://www.cheatengine.org/
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bundy19871 Offline
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#43
30.06.2014, 12:00
kann jemand zu dieser version ein kleines tutorial zu erläuterung zum AOB injektion machen wäre euch sehr dankbar dafür
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iNvIcTUs oRCuS Offline
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Themen: 529
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#44
09.12.2015, 21:10 (Dieser Beitrag wurde zuletzt bearbeitet: 09.12.2015, 21:12 von iNvIcTUs oRCuS.)
Mitlerweile befindet sich die neueste Cheat Engine Version in der Beta Phase...
Allerdings gibts hierzu noch keine offizielle Change Log.
Was so aber schon mal offensichtlich ist, hab ich mal in ein paar Screenshots zusammengefasst.

Scan Settings:
   

Bookmarks:
   

Improved Pointerscan:
   


Folgendes sollte bei der Installation der aktuellen Beta 3 (Stand 07. Dezember 2015) beachtet werden. Wenn ihr bereits Cheat Engine 6.4 installiert habt dann könnt ihr den nächsten Schritt überspringen.
Ansonsten installiert zuerst Cheat Engine in der Version 6.4. Hier gehts zum Download...
Habt ihr das getan dann ladet euch das Archiv für die Beta Version herunter, und ersetzt die Dateien innerhalb des Cheat Engine Ordners mit denen aus dem Archiv. Zuguterletzt ladet ihr euch noch das Update vom 07. Dezember herunter und ersetzt wiederrum die Dateien im Installationsordner von Cheat Engine.


Beta vom 29. November 2015
Update vom 07. Dezember 2015
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!

Traineranfragen per PM werden prinzipiell gelöscht...

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iNvIcTUs oRCuS Offline
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#45
03.01.2016, 22:48
Hi Leute...
Es ist soweit, eine neue Cheat Engine Version hat das Licht der Welt erblickt.
Die neue Version trägt die Nummer 6.5.

Offizielle Release Notes:



Fixes:
Fixed page exception breakpoints from not working

Fixed the save as button in the lua script assigned to the table
Fixed the dotnetdatacollector from not fetching parent fields
Fixed disassembling of some instructions
Fixed assembling some instructions
Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
Fixed dealing with unexpected breakpoints
Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
Fixed "going to" 64-bit registers.
Fixed pointerstrings for 64-bit
Fixed the addressparser in memview's hexview not handing static 64-bit addresses
Fixed r8 and r9 looking broken in the memoryview window
Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
Fixed multiline string editing for memory records
Fixed dragging cheat tables into CE
Fixed VEH debug for 'Modern' apps
Fixed several translation issues

Lua:
fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
fixed memoryleak in MemoryStream

Several fixes to DBVM:
added support for Windows 10
support for more than 8 cpu's
support for newer cpu's
fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it

Additions and changes:
Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
The auto assembler can now deal with some mistakes like forgetting to declare a label
Added support to use binutils as assembler and disassembler, and a special scripting language for it
Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
You can now stop pointerscans and resume them at a later time
Pointerscan files can get converted to and from sqlite database files
The pointerscan configuration window now has an advanced and basic mode display
The all type now has a setting that lets you define what under "all" falls
Custom types now also have access to the address they're being used on
Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
Added some basic Thumb disassembling
The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)
Added aobscanregion(name,startaddress,stopaddress,aob)

Lua:
switched from Lua 5.1 to 5.3
debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
added dbk_getPhysicalAddress(int)
added dbk_writesIgnoreWriteProtection(bool)
added getWindowList()
And a bunch of other lua functions. (check out main.lua)

Den Download gibts wie immer auf der offiziellen Cheat Engine Homepage...
Oder für ganz Neugierige unter euch:
http://www.cheatengine.org
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!

Traineranfragen per PM werden prinzipiell gelöscht...

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iNvIcTUs oRCuS Offline
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#46
04.11.2016, 22:07 (Dieser Beitrag wurde zuletzt bearbeitet: 04.11.2016, 22:09 von iNvIcTUs oRCuS.)
Cheat Engine v6.6 released...

Release Notes:





Fixes:

[*]Fixed saving of hotkey sounds
[*]Fixed the CF flag in the disassembler stepping mode
[*]Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
[*]Fixed DBVM for Windows 10 build 14393
[*]Fixed the shortest assembler instruction picking for some instructions
[*]Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
[*]Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
[*]Fixed the stackview not properly setting the color, and giving an error when trying to change a color
[*]Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
[*]Fixed some places of the disassembler where it helps guessing if something is a float or not
[*]When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
[*]Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
[*]Fixed D3D alpha channel for textures and fontmaps
[*]Fixed the helpfile not being searchable
[*]The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
[*]Fixed the form designed crashing is resized 'wrong'

Additions and changes:
[*]Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
[*]Language select if you have multiple language files for CE
[*]Memoryrecord pointer offsets can use calculations, symbols and lua code now
[*]While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
[*]changed the way CE is brought to front when a hotkey is pressed
[*]Made the GUI more adaptive to different fontsizes and DPI
[*]Several font and minor GUI changes
[*]Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
[*]Added option to enable pause by default
[*]Disassembling mega jumps/calls now show the code in one line
[*]The standalone auto assembler window will now give an option to go to the first allocated memory address
[*]Changed the point where the settings are loaded in CE's startup sequence
[*]The formdesigner now allows copy and paste of multiple objects, and uses text
[*]Added scrollbox and radiogroup to the formdesigner
[*]Added Middle, MB4 and MB5 as allowable hotkeys
[*]Added controller keys as hotkeys
[*]Single stepping now shows an indication if an condition jump will be taken
[*]Added a watchlist to the debugger
[*]Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
[*]Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
[*]Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
[*]Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
[*]Rescan pointerscans on pointerscans that where done on a range can now change the offset

lua:
[*]speak(): Text to speech
[*]hookWndProc: a function that lets you hook the windows message handler of a window
[*]registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
[*]getFileVersion(): A function to get version information from a file
[*]mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
[*]loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
[*]added several thread synchronization objects
[*]control class: added bringToFront and sendToBack

lua changes:
[*]dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
[*]loadTable() can now also load from a Stream object.
[*]the addresslist has some Color properties published for better customization
[*]the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)


Download wie immer auf der offiziellen Homepage...
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!

Traineranfragen per PM werden prinzipiell gelöscht...

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