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Cheat Engine - Allrounder - Druckversion +- Home of Gamehacking - Archiv (http://archiv-homeofgamehacking.de) +-- Forum: Programme und Tools (http://archiv-homeofgamehacking.de/forumdisplay.php?fid=12) +--- Forum: Memory Scanner (http://archiv-homeofgamehacking.de/forumdisplay.php?fid=13) +--- Thema: Cheat Engine - Allrounder (/showthread.php?tid=6) |
RE: Cheat Engine - Allrounder - iNvIcTUs oRCuS - 30.06.2014 Bin momentan noch auf Arbeit und denke mal das ich heute Nachmittag auch nicht dazu komme... Gibts da was neues an Verbesserungen oder Erweiterungen? RE: Cheat Engine - Allrounder - bundy19871 - 30.06.2014 Cheat Engine 6.4 Fixes: Network: Network server can now handle multiple incoming connections at the same time Gui: Fixed a crash when using multiple scan tabs Assembler/Disassembler: Fixed several assembler/disassembler bugs Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger Lua: Fixed the 6.2 and earlier version of opendialog_execute Lua: Fixed memscan.waitTillDone() when using it on the gui memscan Lua: Fixed speedhack_setSpeed() not taking more than 3 digits D3D Hook: Direct3D9 objects now support transparency D3D Hook: Fix detection of which directx version is actually used for rendering Dissect Data: Fixed the column click detection when scrolled Auto Assembler: Fixed some commands not highlighting properly Ultimap: Fixed ultimap so it now works in windows 8 Ultimap: Fixed the hotkeys Ultimap: Fixed the hint popup for pre-emptive flushing Symbols: Fixed a problem where 32-bit modules where detected as 64-bit Memory Scan: Fixed next scan causing a buffer overflow in some rare situations Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree) Trainer Designer: Fixed the go back to generated form from functioning and related issues PE-Info: Fixed a possibility where a bad PE header could cause an read error Memory view: Hexview: Fix 8-byte value editing Syntax Highlighters LUA/AA: Fixed UTF8 encoded text Syntax Highlighters AA: Added xmm registers Additions and changes: Address List: Added a group option that shows a +/- sign in front of group entries Address List: Pressing enter on a single entry now goes into value edit mode Address List: Added an option so certain entries in the address list show a groupbox the user can pick from Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat) Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead Pointerscan: Improved performance of the pointer scanner Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan ProcessList: You can now type in the processlist to filter for the specific process Network: Added a basic ARM assembler/disasembler Network: The linux/android network version can now use basic debugging (find what access/writes) Network: Added speedhack to the network version Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime Network: Added module injection for linux/android Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available Symbols: Added support for .Net Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE) Symbols: Added support for Mono (^) Memory view: Hexview: Added decimal display modes for the other types Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes Stack View: Added a search option D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked Lua engine window: Added a search and replace option to the editor Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines Lua engine window: Enabled tab indentation of blocks Lua engine window: Some extra customization options Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them) Trainer Generator: The XM file field now has a play button Lua/Trainer Generator/Designer: Added several new components , propertes and methods. Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions Lua: Made it more forgiving about method and property names Lua: Added some threading helper functions Lua: You can now override the disassembler/assembler Lua: Lots of other new features. Check out main.lua How to use: There's a tutorial program included with Cheat Engine, it teaches how to use the basics of Cheat Engine, also the helpfile may be of use. For comments or suggestions and such, contact me at: e-mail(msn) = dark_byte@hotmail.com For more information about Cheat Engine or tables for it and other things, goto this url: http://www.cheatengine.org/ RE: Cheat Engine - Allrounder - bundy19871 - 30.06.2014 kann jemand zu dieser version ein kleines tutorial zu erläuterung zum AOB injektion machen wäre euch sehr dankbar dafür RE: Cheat Engine - Allrounder - iNvIcTUs oRCuS - 09.12.2015 Mitlerweile befindet sich die neueste Cheat Engine Version in der Beta Phase... Allerdings gibts hierzu noch keine offizielle Change Log. Was so aber schon mal offensichtlich ist, hab ich mal in ein paar Screenshots zusammengefasst. Scan Settings: [attachment=1947] Bookmarks: [attachment=1945] Improved Pointerscan: [attachment=1946] Folgendes sollte bei der Installation der aktuellen Beta 3 (Stand 07. Dezember 2015) beachtet werden. Wenn ihr bereits Cheat Engine 6.4 installiert habt dann könnt ihr den nächsten Schritt überspringen. Ansonsten installiert zuerst Cheat Engine in der Version 6.4. Hier gehts zum Download... Habt ihr das getan dann ladet euch das Archiv für die Beta Version herunter, und ersetzt die Dateien innerhalb des Cheat Engine Ordners mit denen aus dem Archiv. Zuguterletzt ladet ihr euch noch das Update vom 07. Dezember herunter und ersetzt wiederrum die Dateien im Installationsordner von Cheat Engine. Beta vom 29. November 2015 Update vom 07. Dezember 2015 RE: Cheat Engine - Allrounder - iNvIcTUs oRCuS - 03.01.2016 Hi Leute... Es ist soweit, eine neue Cheat Engine Version hat das Licht der Welt erblickt. Die neue Version trägt die Nummer 6.5. Offizielle Release Notes: Den Download gibts wie immer auf der offiziellen Cheat Engine Homepage... Oder für ganz Neugierige unter euch: http://www.cheatengine.org RE: Cheat Engine - Allrounder - iNvIcTUs oRCuS - 04.11.2016 Cheat Engine v6.6 released... Release Notes: Download wie immer auf der offiziellen Homepage... |